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One of the units from the Nuffield Primary Solutions in Design and Technology in which students produce a multimedia presentation using software they are familiar with from previous ICT lesson time. The presentation content must first be researched and the presentation itself needs to be attractive and easy to use...
This report is the outcome of a project initiated by the Royal Society in August 2010. The project was prompted by a high degree of concern about aspects of the provision of education in Computing in UK schools. The project was guided by an Advisory Group that brought together individuals and representatives with a...
Siemens have created a number of high-quality engaging online interactive games and activities for pupils of all ages covering many aspects of the STEM curriculum. Topics range from cybersecurity to carbon emissions; programming to dressing a site worker in appropriate personal protective clothing. Many of the...
This CREST Silver level resource pack focuses on Machine Learning, with a variety of project ideas enabling students to investigate machine learning in a real-life context, exploring innovative ideas and solutions for the future, such as:
- Machine learning in disease detection
- Self-driving car...
The activity allows the students to explore social, ethical, economic and health issues relating to the use of Nintendo Wii compared to doing real sports and present their findings in a persuasive, coherent and focused argument. Students identify arguments for and...
This activity sheet is based on the Inventive Podcast. It introduces data scientist Larissa Suzuki, and links her work to the computing curriculum. The activity sheet also supports Careers Benchmark 4: Careers in the curriculum by introducing a career and role model. There are also links to short audio clips of...
This is one of a series of resources to support the use of the BBC micro:bit.
In this activity pupils will make use of the BBC micro:bit to design and create a programmable system that can control the temperature and soil moisture levels in a ‘smart’ greenhouse. They will analyse a design brief and design...
This e-book gives an introduction to programming in the BASIC language for middle to high school students. It can be used as: *a nine or 18 week-long introduction to programming *a brief introduction to programming concepts *an introduction to data structures for non-programmers * a brief programming project for...
The Department of Education resource Social and Emotional Aspects of Learning Secondary SEAL – A Quick Guide looks to define SEAL and its key elements, and well as offering a six-step approach on how to get started with SEAL.
This resource consists of a series of suggested activities and dozens of topic starters for aspects of Computer Science and ICT relating to the Social, Moral, Spiritual and Cultural aspects of the subject. With questions as diverse as Do computers have intelligence? Do animals have souls? If computers are...
This is a set of five lessons on software development for students aged 14-16.
The presentations cover the software development life cycle and introduce each of the different development mythologies. The remaining presentations focus upon prototyping and testing. These resources could be a useful resource...
Stuart is a software engineer with IBM, he discusses his role in this video. The role involves writing code to test new software developing new software. An avid sport fan, having grown up in the north east, he enjoyed studying maths, physics and IT at school and continued to university to pursue software...
This document consists of presentation slides on the topic of software testing. It defines relevant keywords and explains testing methodologies. It could form a useful revision resource or comprehension questions could be designed around its contents.
This activity introduces children to simulations - modelling or acting out real-world, or maybe imaginary, situations. Linking to the teaching of space, it asks what factors need to be considered when simulating the solar system. Out of these, the children then decide what the most important things to include in...