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The drone resource box is aimed at key stage 3 or key stage 4 students and could be used as a six-session curriculum resource or a drop down activity day. The resource explores how drones work and how they can be used for civilian, humanitarian and commercial purposes. Each session will be based around a different...

ENTHUSE Partnership funding enables groups of four to eight schools and colleges to work together, with support from STEM Learning on a two-year intensive programme to raise aspiration and achievement in STEM subjects. Each Partnership can access up to £20,000 worth of support, including face-to-face CPD, in-school...

This sample of a teacher guide introduces basic robotics using Lego EV3 hardware and software – the activities are based upon a single robot model which can be constructed from the education core set.

Students learn about basic movement of the robot rover in the context of space exploration.This context...

This collection of STEAM activities give EYFS pupils the opportunity to explore a variety of vehicles and uncover how they travel and move. Pupils can design and create their own moving vehicles, learn all about electric plane travel and try to break world records. This varied selection of activities have been...

Opportunities for engineers exist at all levels and these career route maps from Neon show various routes through education and training to become a professional engineer in England, Northern Ireland, Scotland and Wales.

A series of themed postcards showing exciting areas where engineers are making a difference: electronics, medicine, power, products, space, sport, transport and water.

These A6 postcards, aimed at students aged 10 to 14, are designed to showcase the broad and exciting range of careers available in...

This summary was produced by the Department for Education in 2012 to support schools with their behaviour policy. This document summarises the legal powers and duties that govern behaviour and attendance in school at the time of writing, and explains how they apply to teachers, governing bodies, pupils and parents...

In this video from Osiris Educational Bill Rodgers discusses the essential skills that enable teachers to be a confident classroom leader with...

The European Space Agency have provided a range of purposeful and engaging activities to support learners across the Primary stage. These activities cover the Science, Maths, Design Technology, Computing and Topic curriculums through activities linked to life on Earth, our atmosphere and solar system and some even...

The reports in this publication demonstrate the potential of practising teachers to carry out research which applies a scientific method, both in terms of the generation of school-based local and contextual evidence and with regard to the development of a research-engaged, research-informed and research-led...

This collection of resources support learning about STEM subjects using the context of exploring Mars. Using the context of the ExoMars mission, activities link to areas of the curriculum including: science, design and technology, and computing. There are...

A downloadable poster to support this collection of primary level activities, which provides a series of lessons linked to computing using the theme of Mars exploration, set in the context of the European Space Agency ExoMars mission.

In this activity, students investigate the use of binary numbers to explain how devices can be turned on or off. After a short introduction to binary numbers, students work in teams of four to demonstrate the number sequence from 1 to 15.

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Have you ever wondered about the earth’s wild and wonderful weather? Think you have what it takes to build an earthquake-proof house or survive in an extreme environment?

In this programme, pupils will make models to help them understand how weather and extreme events occur, and what their impact can be....

The (fictional) show Fact Finders TV needs help from your STEM Club! The show explores common myths, crazy stories and possible pranks and is asking pupils to find out, ‘Is it really true?’ and ‘How could it work?’ Pupils will make their own models to test their ideas and draw conclusions so they can report back on...

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