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This item is one of over 25,000 physical resources available from the Resources Collection. The Archive Collection covers over 50 years of curriculum development in the STEM subjects. The Contemporary Collection includes all the latest publications from UK educational publishers.
This book is an essential guide for educators interested in bringing the amazing world of 3D printing to their classrooms. Learn about the technology, exciting powerful...
This item is one of over 25,000 physical resources available from the Resources Collection. The Archive Collection covers over 50 years of curriculum development in the STEM subjects. The Contemporary Collection includes all the latest publications from UK educational publishers.
A quick audit for teachers to use to consider their own social and emotional skills.
This activity helps children to understand the components of computer systems, with a focus on input devices. It links this to their everyday experience, by comparing games controllers, keyboards, microphones and other everyday peripheral devices. The practical part of the activity involves creating programs in...
This activity helps children learn about computer systems and output devices. It relates these systems to those they encounter everyday, from headphones to printers and washing machine motors. They understand that programs make these devices function, and attempt a programming activity using Scratch and Lego WeDo....
This activity from the Computer Science for Fun (CS4FN) team at QMUL is an introduction to algorithms suitable for those in upper primary school. A ‘self-working’ magic trick is shown – this is a trick that works every time, as long as the process is followed exactly. No understanding of the trick is needed by the...
This article discusses using mini battery powered computers to sense, and report back environmental data across a wide area in the Lake District. It talks about some of the ways in which this type of robotThis article discusses using...
Issac Computer Science is a Department for Education-funded project for students and teachers of A level computer science. It was created by the Raspberry Pi Foundation and the University of Cambridge, and is part of the National Centre for Computing Education. This workbook will help students to master the...
Issac Computer Science is a Department for Education-funded project for students and teachers of A level computer science. It was created by the Raspberry Pi Foundation and the University of Cambridge, and is part of the National Centre for Computing Education. This workbook will help students to master the...
Designed for students who have advanced through Scratch and are ready for additional challenge, this resource explores Build Your Own Blocks (BYOB) as a tool for learning modular programming using procedures.
After examining, briefly, the history of the computer and the Turing Test as a measure of their...
Malcolm is a junior software engineer at Realtime Worlds, he discusses his role in this video. The role is an entry level code programming role. At school he studied Advanced Level Maths, which greatly helped him during his studies of Computer games technology at Dundee University. He took part in a digital...
This series of sessions are designed to help your child understand how to use technology safely and respectfully and how to keep personal...
Welcome to the first KS1 Programming page. Here you will find a series of four activities that introduce children to a fakebot (printed version of a Bee-Bot). Each activity has a session plan with directions and examples needed to support your child as they learn about algorithms, programming, debugging...