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This set of six activities introduces pupils to the history of computing and in particular, how computers were used as code-cracking devices in World War II. Through these activities pupils will have the opportunity to learn about Alan Turing and become code-crackers before finally creating their own movie about...

This Royal Academy of Engineering resource teaches students coding through a series of physical computing and practical activities that explore the essential role engineers have in supporting the emergency services and search and rescue missions.

Combining plugged activities, using a Crumble Controller, and...

This collection includes resources for primary schoolchildren of all ages learning early computer programming. Using the Blockly drag-and-drop visual language, children program the movement of grocery vans around maps. The resources should be used with the ...

Following on from the Key Stage 1 and Key Stage 2 Blockly activities using Rapid Router, this teacher guide introduces Python textual programming. The difficulty of the algorithm challenges and the coding required is raised to new levels, but adequate support is provided in the guides. This resource makes use of...

This collection comprises of Code for life Rapid Router with Python and Code for life Rapid Router with Blockly resources. They are aimed at both primary schoolchildren of all ages learning early computer programming as well as secondary school...

Pupils can explore the characteristics of the surface of planet Mars and will learn how to navigate a planetary robotic vehicle on to it. The resource focuses on coding and uses Open Roberta Lab which is an online simulation tool. Pupils will become familiar with the main characteristics of the Martian surface and...

This activity aimed at primary level contains a series of five simple grids to help children reinforce their understanding of co-ordinates. Each sheet contains a simple co-ordinate grid filled with letters and provides sets of coordinates which children then look up to find encoded words. Each grid contains a...

This presentation guides students through an explanation & coded simulation of Bubble Sort. Students can add to this later by adding another option for Merge Sort with the potential to then measure the time taken for each algorithm to form a...

This activity will support pupils to design and programme a Maze Air Speed Record game using the coding package Scratch. Pupils will learn to programme sprites, scripts, costume and stage and the activity can be used to consolidate learning or to teach the Scratch programme for the first time. This activity is part...

This resource from the IET Faraday programme, supported by MEI and Tomorrow's Engineers, provides students with the opportunity to explore geometric constructions through the concept of machine programming. The resource explores how computer controlled machinery could construct shapes,...

 

Two worked example coding challenges that are useful for teachers as a teaching aid. These can be used to illustrate the relationship between a flow chart, pseudo-code and program code.

This activity involves planning and block coding a whack ‘em all style game with a score and timer in Scratch, using selections and variables. The lesson focuses on exploratory learning, giving the pupils time to explore and work out for themselves how to create the code needed for their game. 

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This is one of a series of resources to support the use of the BBC micro:bit. This resource focusses on pupils designing, programming and using a BBC micro:bit to find other micro:bits in a class treasure hunt.

In this activity pupils will make use of the BBC micro:bit to design and create a programmable...

This 5-minute video interview with Dr Charlie Clutterbuck of Manchester Metropolitan University introduces students to the history and economics of coffee and the impact of a plant pathogen on coffee production.

How long will your morning coffee be...

Act 1

A container in the shape of a trapezium based prism...

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