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Showing 1011 results
Students who refuse to follow instructions are among the most...
This document is a Computing at School community resource that covers the laws of Boolean algebra. It consists of a student worksheet and answer sheet. It is very suitable as a revision resource.
The aim of this survey was to analyse the elements of successful nurture group provision and the difference that nurture groups make to the outcomes for students. Nurture groups are small, structured teaching groups for students showing signs of behavioural, social or emotional difficulties, particularly those who...
This document from the Department of Education looks at how Saint Benedict Academy supports pupils who persistently misbehave in their turnaround centre and deal with poor behaviour consistently. The resource explores the school's turnaround centre and it's 'C' system, as part of the managing behaviour and bullying...
This activity follows on from a previous graphics surface project. Previously a single graphics surface was created - this Python program uses multiple surfaces to build more complex graphics and to create effective animations.
Students are encouraged to experiment with the behaviour of the program, and to...
A terrifying virus has been spreading around the world. In a matter of weeks, it has killed 90% of the world’s population. Even worse, the victims don’t stay dead. Now, these zombies are roaming the streets looking for their next meal: your brains! Your challenge is to stay alive until scientists find a cure. Be...
You’re in the middle of a once-in-a-lifetime sailing trip around the world. As you pass the tropics, you plough into a pile of floating debris. A large log smashes into your hull and your yacht quickly sinks. Luckily for you, you’re a great swimmer, and you can see a small island on the horizon. Unluckily for you,...
Using a set of simple ‘swap puzzles’, this CS4FN activity helps students to learn, fundamentally, what an algorithm is and how they can be made more efficient. Students are encouraged to create algorithms for solving the puzzles which can be used by future players to win, with no understanding of the game, in as...
To play a simple game called Hexapawn, an ‘artificially intelligent’ computer is created made entirely from sweets. The game is like a mini version of chess; the rules are explained fully, and a playing board drawn. The ‘machine’ then ‘learns’ how to improve its playing of the game by trial and error and by ‘...
The Computing at School newsletter is published three times a year. It is full of practical ideas for teachers of computing in primary and secondary schools, with articles contributed by a number of CAS members. With input from teachers, academics, advisors and industry professionals, it provides a varied source of...
The first video introduces the variety of threats to system security. Malware, phishing, brute force attacks, denial of service, data interception/theft and SQL injection are all considered and explained. Simple notes on each of these are presented toward the end of the video.
The second video explores...
This resource contains two sets of triominoes, based around the theme of internet security. A simple set with only 4 cards, where three definitions and their key words need to be matched. The set also has two extra definitions and key words to act as distractors from the actual answers, an extension might be to get...
This task gives students the opportunity to consider the wider implications of unauthorised access to the computer systems of a logistics business. Students are asked to investigate the main areas covered by the Computer Misuse Act and techniques used by hackers to access a company's data and systems. Students are...
The first video explores the first computers that had stored programs in the same memory space as the data required for them. This is known as the von Neumann architecture and is still the foundation principle on which most computers are still built today. We take the lid off a central processing unit and explain...
The first video outlines the purpose of systems software: the operating system and utilities. It consider the role of systems software in providing a user interface and abstraction to the physical hardware. A variety of different types of user interface are explained in more detail.
The second video...