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Showing 213 results
In activity children simply give directions to a “robot” (either an adult or another child) and find out which instructions the robot is able to follow, and how their instructions are taken literally. It allows children to...
This is a resource aimed at students aged 11-14. It is one of a series that support the use of the BBC micro:bit in the classroom. The pack contains several lesson plans, presentations and student handouts. The first ‘unplugged’ lesson introduces students to how programmable systems work, the second they are walked...
Ideal for a Halloween-themed coding lesson! Using sparkles to mirror a candle in a pumpkin – can you make it flicker or only come on once it’s dark?
This series of three lessons introduces Python programming to students in secondary school. The lesson objectives include:
- Creating simple code including the input and print scripts
- Using "If statements" to make a decision
- Using the random function in programs
Detailed...
The aim of this workbook, written by Ali Mulla, is to provide a simple introduction for students to programming in the language Python. The book contains examples, tasks for students to complete and space for students to write their observations and answers to questions posed. The topics covered are: dealing with...
This series of resources supports the teaching and learning of the computer programming language Python. The series of activities, produced by Code Club have support sheets for each of the activity projects. They are easy to follow and support progression in the learning. The activities require studenst to: *...
Databases are a fundamental part of modern organisations. This resource consists of an activity sheet, answer sheet and a highly usable utility for using SQLite with Python. The activities enable students to produce implement what they have learned from the theoretical content.
This activity is a space-themed coding project for learners, combining six to ten hours of STEM linked learning. These lessons use Scratch game creation to explore space and interplanetary missions.
This is quick starter activity for A-level students aged 17-18. The aim of the activity is to revise the key differences between RISC and CISC processors and to ensure students can explain which architecture should be used in a given situation.
Bernadette Malcolmson is the author of the resource.
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This activity booklet uses the real life context of air traffic control using radar signals to identify the position of an aeroplane that students act out. It provides them with an opportunity to use their knowledge of waves and speed = distance / time to calibrate and calculate the distance a plane is from the...
Ideal for a Halloween-themed coding lesson! Using sparkles to imitate eyes in a portrait – but can be made harder using LDRs or making the lights fade in and out.
This resource supports students to research and discuss the field of robotics and artificial intelligence (AI). The resource provides a series of student tasks that explore the topic of whether robots are a threat to humanity. This resource would work well as a research topic for students undertaking projects in...
Routers pass packets from network to network. This activity explores the relationship between efficient packet transfer and topology. Although it is aimed at younger students, this practical activity can often reinforce understanding while also...
Artificial intelligence (AI) is a disruptive technology, meaning that it is significantly changing the way that people, businesses, and industry interact. To put it in context, the invention of the wheel, electricity, TV, and GPS are all disruptive technologies that changed the way in which society worked.
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