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Showing 335 results
This sample of a teacher guide shows how the Lego NXT programmable brick can be used with compatible sensors as a versatile data logging kit. It contains examples of data logging in the wider world to help students engage with the topic, and guidance for simple investigative activities that link to science,...
Aimed at primary level this resource shows how to incorporate data logging into science lessons. It contains lesson ideas on the topics of sound, habitats, plants and animals in the local environment, light, thermal insulators, separating mixtures, electricity, changing state and sound. The teacher guidance...
A resource which provides learners with a user friendly strategy to utilise when they come across a bug they do not understand. SNOT stands for Self, Neighbour, Other, Teacher, and it includes a framework for recording who students have sought help from, and who they have helped along with record sheets to record...
This computing resource for primary schools introduces the concept of decomposition through dance. Using combinations of hand-jive, clapping or tutting, the lesson demonstrates how complex sequences of instructions (algorithms) can be broken down into smaller chunks. The children are challenged to look for patterns...
Learners will create a prototype food temperature probe...
In this challenge, students are asked to evaluate an existing product – a step counter or pedometer. They then create a step counter to encourage healthier lifestyles among teenagers. It is based on a BBC micro:bit device which includes an accelerometer capable of detecting ‘shake events’. These events are then...
From the Nuffield Foundation, these activities allow children to work in teams to design and build a piece of interactive, multimedia presentation software for other children to enjoy and learn from. The teams produce one final product and test their design ideas on the target audience, which may be another class...
Inspired by the Born to Engineer video from Mathew Holloway, this resource uses the Crumble controller, setting students a design challenge that sees them create their own umbilical controlled buggy that can navigate small spaces. Although specific to the Crumble controller, this resource could be used as a design...
The dice uses sparkles and a code to make them flash randomly. What is the probability of the same numbers being picked and does that mean it is truly random? It is also relevant here to think about nets and dice shape.
This short homework or worksheet activity describes how a bitmapped image has been stored in a file, including the encodings used in binary to represent the 4 colours which make up the image, and the height and width of the image. The data is all given in binary format. Students are then expected to recreate the...
This resource contains a presentation to use as the starting point for a lesson on drawing a diagram of the school network. It features alternate slides depending on whether a tour of the school network infrastructure is available or not. There is an example of a computer suite in diagrammatic form and suggestions...
The drone resource box is aimed at key stage 3 or key stage 4 students and could be used as a six-session curriculum resource or a drop down activity day. The resource explores how drones work and how they can be used for civilian, humanitarian and commercial purposes. Each session will be based around a different...
This sample of a teacher guide introduces basic robotics using Lego EV3 hardware and software – the activities are based upon a single robot model which can be constructed from the education core set.
Students learn about basic movement of the robot rover in the context of space exploration.This context...
This resource can be used to support an electronic handbag project. There are four worksheets that cover the following topics:
- micro-controllers
- exh numbering for neopixels
- the ‘Internet of Things’
- conductive thread circuits
The worksheets are suitable for...
A short starter activity for students of all ages. It would make a good introduction to lessons on robotics or artificial intelligence and could spark a discussion on how neural networks might be used to create human-like behaviour. Equally, when discussing HCI design, it might move the debate beyond keyboard and...