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A series of themed postcards showing exciting areas where engineers are making a difference: electronics, medicine, power, products, space, sport, transport and water.

These A6 postcards, aimed at students aged 10 to 14, are designed to showcase the broad and exciting range of careers available in...

This summary was produced by the Department for Education in 2012 to support schools with their behaviour policy. This document summarises the legal powers and duties that govern behaviour and attendance in school at the time of writing, and explains how they apply to teachers, governing bodies, pupils and parents...

In this video from Osiris Educational Bill Rodgers discusses the essential skills that enable teachers to be a confident classroom leader with...

The first video introduces a range of concerns surrounding computing technologies.  The idea that new technologies bring with them new social and ethical issues, and that the law is often slow to catch-up to guard people against these issues.  Some of the benefits of new technologies are briefly introduced,...

The European Space Agency have provided a range of purposeful and engaging activities to support learners across the Primary stage. These activities cover the Science, Maths, Design Technology, Computing and Topic curriculums through activities linked to life on Earth, our atmosphere and solar system and some even...

These videos guide you through the process of evaluating the impact of changes you make to teaching approaches in your classroom. The evaluation approaches described here will enable you to tell whether new approaches are more effective than what they have replaced. You'll be able to make evidence-informed...

This resource introduces programming techniques including Object-Oriented Programming (OOP) and Event-Driven Programming (EDP).

The article consists of the full code for a working computer game. it could be used as a basis for adapting code for other purposes, or as a tool to aid understanding of code...

The reports in this publication demonstrate the potential of practising teachers to carry out research which applies a scientific method, both in terms of the generation of school-based local and contextual evidence and with regard to the development of a research-engaged, research-informed and research-led...

This collection of resources support learning about STEM subjects using the context of exploring Mars. Using the context of the ExoMars mission, activities link to areas of the curriculum including: science, design and technology, and computing. There are...

A downloadable poster to support this collection of primary level activities, which provides a series of lessons linked to computing using the theme of Mars exploration, set in the context of the European Space Agency ExoMars mission.

A downloadable poster to support this collection of secondary level activities, which provides a series of lessons linked to computing using the theme of Mars exploration, set in the context of the European Space Agency ExoMars mission.

An unplugged activity that simulates how data travels around the internet in packets. It involves cutting up pictures into ‘packets of data’ and then sending them to other students for them to reassemble the picture.

Gary Setchell is the author of this resource.

 

In this activity, students investigate the use of binary numbers to explain how devices can be turned on or off. After a short introduction to binary numbers, students work in teams of four to demonstrate the number sequence from 1 to 15.

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In this activity, students examine changes to forests in cross-border regions of Africa and Borneo using Google Earth Pro to help identify features shown in satellite images and make measurements. The context allows students to explore the factors which put pressure on forested areas, and what is being done to...

This computing activity introduces pupils to algorithms, gives them the opportunity to programme bee-bots and to use an internet search engine to find information, pictures and sounds. Pupils will build on their Year 1 computing knowledge throughout the activity and are able to work as part of a small team. This...

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