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This 'concept card' from the Barefoot collection explains 'computational thinking': *What it is *Why it is important *What it looks like in the primary curriculum *How to find out more It supports teacher understanding to improve their teaching of the Barefoot activities.

A set of homework challenges to promote computational thinking using Scratch and Python courtesy of Greg Reid, a CAS member in Scotland.

 

 

Have you ever thought that computer science should include more dragons and wizards? Computational Fairy Tales introduces principles of computational thinking, illustrating high-level computer science concepts, the motivation behind them, and their application in a non-computer—fairy tale—domain. The goal of this...

A comprehensive guide taken from the Quickstart guide to what computational thinking is and what it might look like in the primary classroom. It involves classroom activities which include:

  • Writing algorithms and looking for patterns (generalisations) in comparison to other students’ algorithms.
  • ...

An unplugged activity to convert binary numbers into coordinates that enable students to recreate an image using values given in binary. The resource also includes a spreadsheet which can be used to make more complex images for use with students at a more advanced level. The presentation is more of a discussion of...

This is a very comprehensive resource covering a range of pathfinding algorithm activities using graphs. It includes the Knight’s Tour puzzle as well as other examples. This is a highly readable resource that could be used for smaller activities including homework.

'Compute-IT' will help teachers to deliver innovative lessons for the new Key Stage 3 computing curriculum with confidence, using resources and meaningful assessment produced by expert educators.

With 'Compute...

The 'Compute-IT teacher packs' are designed to support specialists and non-specialists alike, and provide:

  • Introductions to teaching the programme of study for computing using 'Compute-IT'
  • A...

'Compute-IT' will help teachers to deliver innovative lessons for the new Key Stage 3 computing curriculum with confidence, using resources and meaningful assessment...

The 'Compute-IT teacher packs' are designed to support specialists and non-specialists alike, and provide:

  • Introductions to teaching the programme of study for computing using 'Compute-IT'
  • A...

Deliver innovative lessons for the new Key Stage 3 computing curriculum with confidence, using resources and meaningful assessment produced by expert educators.

The 'Compute-IT teacher packs' are designed to support specialists and non-specialists alike, and provide:

  • Introductions to teaching the programme of study for computing using Compute-IT
  • A...

Published by the Mathematics Centre at the University of Chichester, this booklet describes ideas that have been used with students aged 9-11 , although there are indications that older students would benefit from them too. In the first part of the booklet much use is...

The activity allows the students to explore social, ethical, economic and health issues relating to the use of Nintendo Wii compared to doing real sports and present their findings in a persuasive, coherent and focused argument. Students identify arguments for and...

This booklet, from the Mathematics Centre at the University of Chichester, explores how the microcomputer can be a valuable tool when engaged in investigating a situation that leads to such laborious arithmetic that the 'sums' spoil the activity, especially in the...

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