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This activity, suitable for a cross-STEM project day or series of lessons, focuses on how information can be provided to travellers on the London Underground. Students are asked to consider user needs – what information would they need to see, and how might their requirements be communicated? A deep understanding...

The dice uses sparkles and a code to make them flash randomly. What is the probability of the same numbers being picked and does that mean it is truly random? It is also relevant here to think about nets and dice shape.

Dijkstra's algorithm finds the shortest path for a given problem. Dijkstra's algorithm can be used to find the shortest route between two cities. This algorithm is so powerful that it not only finds the shortest path from a chosen source to a given destination, it also finds all of the shortest paths from the...

The drone resource box is aimed at key stage 3 or key stage 4 students and could be used as a six-session curriculum resource or a drop down activity day. The resource explores how drones work and how they can be used for civilian, humanitarian and commercial purposes. Each session will be based around a different...

This sample of a teacher guide introduces basic robotics using Lego EV3 hardware and software – the activities are based upon a single robot model which can be constructed from the education core set.

Students learn about basic movement of the robot rover in the context of space exploration.This context...

This resource can be used to support an electronic handbag project. There are four worksheets that cover the following topics:

  • micro-controllers
  • exh numbering for neopixels
  • the ‘Internet of Things’
  • conductive thread circuits

The worksheets are suitable for...

An unplugged activity that simulates how data travels around the internet in packets. It involves cutting up pictures into ‘packets of data’ and then sending them to other students for them to reassemble the picture.

Gary Setchell is the author of this resource.

 

In this activity, students examine changes to forests in cross-border regions of Africa and Borneo using Google Earth Pro to help identify features shown in satellite images and make measurements. The context allows students to explore the factors which put pressure on forested areas, and what is being done to...

This is an unplugged resource to simulate the fetch-decode-execute cycle in a processor. It is a frantic starter activity aimed at students aged 17-18. The teacher acts as the computer memory, passing out instructions to the students. The students take on three different roles, fetcher, decoder and executer.  At...

An ideal lesson plan for the lead up to fireworks night! This is about making sparkles flash with random intervals and colours. It can also be made more difficult by using LDRs.

After learning about flooding, students consider the design problems caused by its early detection. Students are introduced to moisture sensors, and can build their own using the instructions provided or use a ready-made version. This is connected to the BBC micro:bit and used as an input device. After processing...

This activity introduces the idea of remote observation by asking children to match photographs such as lakes, mountains and cities taken from the ground with early astronaut photographs. Children then compare the images from the ground with the astronaut picture of the same place. This activity is also suitable...

This resource from Tony Ballantyne assumes no previous Haskell experience but progresses through a series of exercises to cover all key characteristics of the language.

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In this Future of Flight challenge pupils design a virtual cockpit and learn to think like a pilot, working systematically to move people and medical supplies. They will also create programs to test reaction times, stress levels and check temperature then put together a...

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