Showing 127 results

Show
results per page

Published by BEAM, this game for students in Key Stage One helps develop their recognition of number and their counting skills.

*Dots and dots - a simple game for two players requiring students to take turns to recognise patterns of dots on a dice as quickly as possible. The player who gets the most correct...

This set of activities introduces children to cryptography techniques, showing how the use of computers can make encryption quicker and more effective. Some notable examples of the use of encryption in history are mentioned, leading to the use of calculation machines for code-making and code-breaking.

A...

This activity from Cre8ate maths explores Platonic solids, which are formed from regular polygons where all their faces are identical and all their vertices are identical too. Students are told that there are only five platonic solids, which they can build using triangles, squares and pentagons. Completing the...

This collection of resources is to support teams participating in the CyberCenturion competition.

CyberCenturion is a national cyber education initiative for 12-18 year-olds in the UK. The program is designed to excite, educate and motivate students to...

Published by BEAM, these two games encourage students to develop their skills of sorting shapes using one criterion and numbers using one or two criteria.

*Sorting - a game for two players requiring one student to choose which shapes go inside the circle and to make up a label for the circle. The second...

Published by BEAM, these two data handling games are from the Maths of the Month series. Three digits - a game for two players. Each player takes turns to place a counter on a number. The winner is the first player to have three counters on numbers which contain the same digit. Venn Diagram Game - a game for two...

This game, published by BEAM, poses a number of questions aimed at developing students' understanding of simple probability using a set of number cards. Probably - a game for two players. The chooser chooses a card from the set of cards. The guesser has to guess whether the card id shows an odd or an even number....

A small resource which includes a "debugging strategy" sheet with suggestions to students as to how to proceed. It also contains a bug-ridden Scratch game. The activity requires students to identify and fix the bugs. Although this is a single worksheet activity, it can serve as an example/template for a whole host...

Connect 4: this activity requires students to choose a question and use their skill of adding and subtracting decimals to answer the question. Player one answers their question then finds, and shades in with one colour, the answer on the answer grid. Player two then takes their turn, shading their...

This is one of a set of resources developed to support the teaching of the primary national curriculum. They are designed to support the delivery of key topics within science and design and technology. This resource involves learners producing a crossword recapping key terms in the topics studied.

Crossword...

Designing the Future from Siemens is a set of activities which help students to discover the manufacturing process and how digitalisation is making factories smarter.

This resource includes an online interactive game which allows pupils to explore a smart factory highlighting the different areas in the...

This set of three mini-interactive online games from Siemens explore a variety of digital industries:

  • Cybersecurity
  • Internet of Things
  • Digital Twins

...

From the British Nutrition Foundation, in partnership with the Agriculture and Horticulture Development Board (AHDB...

Aimed at primary level, this resource aims to help children recognise the differences between plants. Linked to the topics of plants and all living things and their habitats, it is designed for use when visiting a wildlife area. Activities also help to develop measuring and data handling skills. Teacher guidance on...

Produced by ARKive, this engaging activity introduces students to the issues around endangered species. A presentation describes what is meant by an endangered species and leads into work using the ARKive web site. The ideas in the presentation are reinforced using the bingo game. The 'caller' has a set of cards,...

Pages