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This booklet was written to provide a guide to the National Curriculum for students in compulsory education, those aged five to sixteen. Published in 1989, it examines the legal requirements of the curriculum in the light of the Education Reform Act (ERA) of 1988. Chapters aim: • to show how the ERA requirements...

Published in July 2015, this report from the ISOS Partnership evaluates the implementation and impact of the third phase of the National Science Learning Network’s regional programme.

The full collection of STEM Learning impact and evaluation research reports can be viewed...

These resources, aimed at primary level pupils, offer different activities on the theme of dinosaurs. Included are resources focussing on how humans impact the planet and particularly birds - ‘the dinosaurs of today’, fossils, and the story of Mary Anning.

The mission of the Natural Environment Research Council (NERC) is to gather and apply knowledge, improve understanding and predict the behaviour of the natural environment and its resources. It was established in 1965.

NERC funds and manages research and training in earth system science, advancing knowledge...

Using the school network as a learning resource, this Barefoot Computing resource for primary schools introduces networked devices and the hardware infrastructure used to connect them. Children carry out a ‘treasure hunt’, searching for common networked devices such as switches, servers and printers. After mapping...

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These cross-curricular activities, from Centre of the Cell, introduce the concept of vaccination and why it only protects the population if most people are vaccinated. They show how early vaccination was tested and discuss the role of informed consent in Clinical Research. Students learn about the process of...

The Inventive podcast uses storytelling to encourage listeners to find out more about engineers and what they do.  In each episode, Professor Trevor Cox interviews an engineer, and then a writer uses that interview as inspiration for a piece of fiction. The podcast brings...

This project allows students to think positively and creatively about different visions of the future. The activities are designed to celebrate human ingenuity rather than apportion blame or induce guilt. Specifically students are challenged to rethink a sustainable future based on the principles of closed loop...

This project allows students to consider the nature of games and sports in depth. What are the characteristics of games that make them enjoyable to play and watch? How can games be redesigned for different participants and different occasions? How can kit and equipment be designed to improve performance?

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Nuffield 11-14 cross-curricular STEM Projects encourage students to develop the skills to explore questions in depth using science, mathematics and design & technology. The projects are set in authentic STEM contexts which leads to a better understanding of how these disciplines (along with engineering) work...

One way to share success criteria is to create a rubric based on SOLO, as explained by Pam Hook.  Click on ‘wiki’ in the navigation panel, and then head for ‘HookEd wiki’. 

The HookED wiki has a focus on SOLO based approaches and effective strategies to enhance:

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This short unplugged activity, away from computers, introduces pattern recognition using familiar objects. Children are asked to analyse groups of objects (cats, cars and so on) to identify features common to all of them. Exceptions to the 'rules' are discussed, and parallels with writing computer programs are...

This 'unplugged' activity by Barefoot Computing, introduces pattern recognition and the idea that algorithms can be repurposed. Cooking recipes are analysed to find parts that are common to more than one. Reusable parts are then borrowed to create new recipes which the children share with the class. Additional...

Paul Black discusses the values of...

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