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This resource, from Susan Wall, contains five advanced level activities designed to practise and strengthen understanding of the use of notation when dealing with sequences and series. Each resource starts with teacher notes followed by a student activity.

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Sequence Tiles requires students to define a position to term rule for a sequence and is extended to iterative sequences, using the set of cards given. Students have to decide the nature of their sequence: convergent and divergent increasing, decreasing...

By the British Science Association, the CREST awards help students to tackle science with an investigative approach. This case study describes how Year Seven students at Downlands Community College undertook a 'crime scene investigation' simulation.

The activity allowed students to gain a bronze CREST Award...

This activity from Hamilton Trust, helps children investigate the properties of electric circuits. It provides a concept cartoon, which is a...

In this activity, children work in pairs to learn and set each other challenges using the Rapid Router software.

The challenges include the use of Loop, If and Repeat Until commands, asking children to consider how they can automate a process and create efficient code. The activities focus on driving a...

In this, the final activity of a sequence of eight, children are asked to use their knowledge to create a challenge using Rapid Router, solvable using Python. It will ask their partner to use procedures, increment variables and apply different methods of control flow.

The resource includes an overview of...

Lesson 8 in a series of lessons using Rapid Router, the game-like environment for learning programming. This session takes loops and repetition further, and includes reusing statements and nested loops.

The resource includes wall displays, worksheets, model answers and assessment sheets.

The 5th lesson in the Rapid Router series adds complexity to algorithms, raising the level of challenge and building on familiar contexts from earlier activities.

Also included are wall displays, teacher and peer assessment sheets, worksheets and model solutions.

This extension activity features in the upper-primary Blockly course, by the Rapid Router team at Code for Life. It explores the limits of generalised solutions, introducing children to the idea of algorithm testing and debugging. Children are asked to apply logical thinking to different problems, and analyse what...

This activity makes the leap from Blockly to Python programming. The 'grocery van driving challenge' is reduced from previous lessons to allow students to concentrate on syntax and correct coding using a limited set of instructions. Matching of Blockly and Python code is encouraged to assist the transition.

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This resource contains the fourth session of the Active Approaches to Level Three Applied Science, produced by the Science Learning Centres and the Nuffield Foundation. The session looks at developing assignments, their learning objectives and structure and warns against malpractice and plagiarism. It also...

In the 4th lesson of a series for lower primary school computing, children use the online Rapid Router environment to learn more about algorithms. They learn that there can be more than one algorithm to achieve the same outcome, and that these can be selected according to efficiency. They further debug sequences in...

This Rapid Router lesson uses the Blockly language to develop ideas about selection, repetition, and conditionals. Children progress from specific instructions to spot patterns that can be made into generalised solutions. This important step helps learning about abstraction and pattern generalisation, two...

This activity in the Rapid Router series takes children further in their transition to text-based programming in Python.

By creating Blockly programs and comparing them to the automatically-generated Python code, children are encouraged to identify code which matches. The complexity of the problems is...

This lesson, in the Blockly Rapid Router series, challenges children to create their own maps which are then offered to classmates to solve. Creating the maps requires logical...

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