Filters

Clear all
Find a publisher

Showing 4694 results

Show
results per page

This game from Siemens gives pupils the opportunity to design a virtual car by altering various factors such as the type of tyres, body style, engine and materials for wheels. The real-time simulation tests each design change in terms of outputs and how it performs on the road.  Once the design is finalised, the...

The Duston school was one of one of twenty initial Lead Schools for Core Maths, providing support to a network of other schools as they look to deliver mathematics to all post 16 pupils.

Discover more about how Core Maths was delivered by a team of three teachers, working in close collaboration to develop...

This curriculum linked resource, for primary children and their teachers, is based on the exciting real-life launch of the Euclid space telescope. Through simple models and practical activities, the children are introduced to the work of space scientists seeking to discover more about our universe.

The...

A Year 11 module from the Salters’ Key Stage Four double award science course. This module begins with revision of prior knowledge about stars, planets, moons and other bodies found in space. Students then consider gravity as the force which controls movement of bodies...

This Nuffield Primary Science Teachers’ Guide for teaching the Earth in Space topic, to students aged 5-7, is divided into three chapters:

*Chapter 1: Planning - showing how to use the resources to plan a topic and, in the second edition, more guidance on how to implement the SPACE approach

*Chapter 2...

This activity looks at the shape of the Earth and the reasons why we have day and night. It includes a game “The Earth goes on a Spin”; in which children role-play the Sun and the Earth. In other activities children think about the sounds that are heard during day and night. The activities require the use of an...

By creating their own paper ‘robot face’, students learn about how high-level language is translated into low-level machine instructions. The resource, created by Paul Curzon and Peter McOwan of the CS4FN team, covers sequencing in programs, compilers and interpreters. A detailed instruction sheet guides the...

This London Engineering Project case study, part of the Royal Academy of Engineering collection, gives Year 8-10 students information and knowledge about some of London's famous landmarks.

The activity illustrates the...

In this activity students explore why a water clock was the world's first programmable system. Programmable systems are by no means a modern invention. Many regard the first to be Ktesibios's water clock, which was invented approximately 2250 years ago.

The aim of this activity is that students apply what...

This magic trick from the Computer Science for Fun team at QMUL shows that computing is about more than just programming and computational thinking is about more than just algorithms.

A simple mathematical approach is taken with dealt piles of cards – this allows the dealer to control the whereabouts of the...

...

The Great British Space Dinner Challenge contains six lessons:

Lesson 1 – All Aboard the International Space Station (ISS). This lesson sets the scene for the sequence of lessons with a brief Introduction to the ISS and the Great British Space Dinner Challenge.

Lesson 2: Fit...

The Great British Space Dinner Challenge contains nine lessons:

Lesson 1: All Aboard the International Space Station (ISS). Sets the scene with a brief introduction the ISS and the Great British Space Dinner Challenge. Students develop a brochure about the ISS suitable for...

Inspired by Prince Albert’s original Great Exhibition, which showcased the most exciting technology and inventions from 1851, The Great Exhibition at Home Challenge invites students to create a Great Exhibition in their own home!

This resource pack contains information about the history of the Great...

Pages