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This report from Ofsted looks at the provision for excluded pupils. Schools and local authorities are required to provide full-time and suitable education for pupils from day six of fixed-period and permanent exclusions. This survey evaluates the extent to which a sample of schools and local authorities were...

Students who play with objects, listen to music or find other...

This resource from Siemens consists of an interactive online game and some curriculum linked extension resources.  The activities inform students, aged 11 to 16, about various features of the climate crisis and then challenges them to draw all the information together to form an overall view. 

In the game...

Written in 2009 by the Department for Children, Schools and families, this resource sets out the government's support for behaviour in schools at that time.

This guide will help volunteers working in schools to effectively support Cisco Little Big Futures project work, as well as handy hints and guidance to help all STEM Ambassadors or educators to deliver the activities confidently in schools. It covers:

  • The curriculum context for STEM subjects in the age...

A collection of mini design challenges, themed around different material areas.

Design Club is a social enterprise set up to help children become design thinkers. We create industry-standard resources to help people run design thinking clubs and workshops for 9-13 year olds.

This set of resources contains everything you need to run a Design Club taster project: worksheets, a delivery...

This STEMNET resource describes the background and career of STEM Ambassador Chris Robbins, a design engineer and Director of a small independent consultancy.

Chris uses maths to help companies solve problems by developing mathematical models and associated software to help select appropriate materials and...

Many different personal attributes can impact on road safety including a person's vision, ability to concentrate, reaction times and mobility. The car of the future should be designed to help people overcome these issues.

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In these resources, learners will create a prototype food temperature probe using the micro:bit. The product must be able to provide a warning when the food is too cold to eat.

In this activity students will design a kit for the first Moon-based football team. They will discuss the problems associated with playing football on the Moon, then will then sketch and label their design idea for a football kit that can be used to play football on the Moon. Students can self or peer-assess their...

This resource focusses on learners designing a robot to act as an assistant referee during a game of football on the Moon. They will consider the challenges associated with playing football on the Moon and the duties of an assistant referee. Students will produce a labelled sketch of their idea to meet a set of...

In these activities, learners will look at the requirements for a good home security system and develop their own programmable alarm system.

 

Students will design a jet pack that can be worn by either the players or referee during a football game on the Moon. They will consider how a jet pack works and the different parts of a jet pack. They will then sketch an idea for a wearable jet pack with consideration for how it will fit, the weight of the jet...

This activity, from the Institution of Engineering and Technology (IET), requires students to design a magnetic tool holder for a robot surgeon.

It is intended that students will:
• Appreciate the potential of...

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