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Showing 1367 results
The main aim of the study was to:
*engage students and enhance their learning in mathematics through cross-curricular work with other STEM subjects, using video as a tool to encourage students to:
- reflect on...
These resources challenge students to become more familiar with graphical data in a design and technology context:
- Venn diagrams: students are asked to complete the Venn diagram as a product analysis exercise for headphone wraps.
- Pie chart: students are asked...
These activities support students to use maths skills when designing new products. The first activity uses a tangram to help students create new product shapes, the second uses the SCAMPER strategy to help students alter the shape of their design idea using reflection, tessalation, scale and proportion.
This...
A Catalyst article describing the use of smart materials to help people with disabilities. Many more people with physical and mental disabilities are leading independent lives at home, thanks in part to recent technological developments. The article focuses on one project which makes use of smart materials to help...
A group of enthusiastic mathematics and science teachers with an interest in raising student achievement and making the link between the STEM subjects spent several months working as a STEM Knowledge Network and were able to commit time to evaluating the benefits of...
V&A Innovate is a challenge for schools that encourages students to use design thinking approaches and human-centered design methodology. Students are invited to choose from three contextual challenges, inspired by the V&A collections and exhibitions that ask critical questions about the issues shaping our...
This collection of resources supports teachers to run the V&A Innovate National Schools Challenge with their students. It contains downloadable resources and inspiring videos that will helps students participate in the creative design process needed to approach the 3 design challenges:
- ...
This sample of a teacher guide introduces basic robotics using VEX IQ robotics kits and ModKit programming software – the activities are based upon a single robot model which can be constructed from the VEX starter kit.
Students learn about basic movement of the robot rover, as well as related challenges, in...
In this activity, learners will use a vacuum former to manufacture a suitable casing for a programmable product. It...
In this video from the Institution of Engineering and Technology (IET), engineers explain the technology behind Wii controllers. Micro electro mechanical systems (MEMS) is the technology behind games console controllers and products like air bags. New applications for...
Astronauts, and especially spacecraft commanders, must take in a huge amounts of information from displays and screens. Small changes in this information might indicate important changes that should be addressed, and missing the signs may have important consequences.
This simple activity challenges students...
This worksheet challenges students to complete a number of drawing challenges, converting between 2D and 3D forms. It provides worked examples, examiners top tips and answers to each question. The resource is useful for teaching maths content in design and technology, or as a maths activity sheet.
WEAR asks us to investigate the issues of the fashion industry. Are we too wasteful, throwing clothes away once they've been worn a few times? Do we care who's making our clothing and how much they're being paid? How does our clothing represent who we are and what we have to say?
What if we could all...
In this practical activity, students investigate the salinity of three different water samples using a multimeter. Students first calibrate their salination probe and test the salinity of their solutions. Students can be asked to suggest how errors might have appeared...