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This report focuses on progression from post-16 education in schools and colleges into STEM first degree programmes and proposes a number of recommendations for improving levels of communication among the main stakeholders.

SCORE commissioned the Centre for Education and Industry, which is based at the...

Taking inspiration from the Born to Engineer video from Nina Parsons, a young engineer who has combined her love of motorsport with a career in composite design, this resource supports students to increase their understanding of composites in a motorsport setting. Students will learn about different composites,...

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This collection includes a wide range of resources to bring the Christmas theme into Science, Maths, Computing, and design and technology lessons.  Activities include:

  • deciding which planet Santa might live on
  • a coding lesson for lights on a Christmas tree,
  • making a Rudolph the red...

An ideal plan for a Christmas themed coding lesson! This plan involves a Christmas tree that has sparkles lighting up as the baubles, but it is also possible to use other Christmas-related ideas (for example Christmas cards) that have the same code.

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This STEAM activity allows pupils to design and build a moving model based on ‘The Spirit of Innovation Project’. Pupils will use their understanding of circuits to build their plane with at least one moving part and have working lights. This resource is part of a series of resources produced by Rolls Royce and...

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The Internet of Things (IoT) is about connecting the unconnected, and it is growing rapidly. It uses sensor-equipped physical computing devices, connected through wired and wireless networks and the internet. The IoT has many uses, include the...

This sample of a teacher guide introduces basic robotics using Lego NXT hardware and software The general nature as well as the origins of robotics are covered. NXT robots are then introduced, as well as some basic mathematical and other considerations for using robots in the classroom. The importance and impact of...

This cross curricular activity includes science content from Year Four of the primary curriculum. It introduces programming and control, linked to the outside world through sensors - in this case, the computer's built-in microphone or a peripheral microphone. Programs are written using Scratch (online or offline)...

The Grand Challenges – Our Futures programme (2018 to 2023) aimed to help young people develop the skills needed to bridge the gap between today’s learners and tomorrow’s career choices. The Government’s Industrial Strategy set out key Grand Challenge themes, aimed at putting the UK at the...

This resource provided by Siemens, aimed at primary learners, looks at how science, technology and engineering has shaped the way we live. It is divided into four activities which link to aspects of the technology, science and mathematics curriculum.

  • The power of steam - The first part...

In this classroom activity pupils design and build a tentacle-like robotic arm that captures debris, represented by Lego pieces. Pupils then compare different sticky surfaces that will help to trap the debris and are given the opportunity to improve their designs based upon what they have learned.

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