Filters

Clear all
Find a publisher

Showing 107 results

Show
results per page

In these experiments students make and test circuits to investigate a range of effects:

Section A: Transforming a d.c. power supply
*Experiment A(i): Step-up voltage regulator
*Experiment A(ii): Step-down voltage regulator
*Experiment A(iii): High current step-down regulator
*...

Produced in 2003, these performance descriptors for chemistry science subjects at AS and A2 levels were written to indicate the level of attainment characteristic of grades A/B and E/U boundary candidates across a series of assessment objectives. It was intended that they should be interpreted in relation to the...

Produced in 2007, these performance descriptors for science subjects at AS and A2 levels were written to indicate the level of attainment characteristic of grades A/B and E/U boundary candidates across a series of assessment objectives. It was intended that they should be interpreted in relation to the content...

This guide to disruptive technologies provides ideas and rationale for why disruptive technologies should be taught as part of the Design and Technology secondary and post-16 curriculum. It provides examples of disruptive technologies, discusses how they might be introduced in a classroom setting and supports in...

This set of subject criteria were produced by the Qualifications and Curriculum Authority in 2006 for Awarding Bodies to produce AS and A level science subject specifications, in biology, chemistry, physics, psychology, geology, electronics and environmental science.

AS and A level subject criteria are...

This activity, from the Institution of Engineering and Technology (IET), explores how the antenna part of body centric antennas (BCAs) work and encourages students to consider ethical issues surrounding the use of advanced technology to control prosthetics.

...

This longer-duration activity involves prototyping a low-power lighting system. It could be used in an off-timetable workshop or across a series of lessons.

Students are challenged to work through the whole design process, and to place a micro-controller (in this case a BBC micro:bit) at the centre of the...

This activity, suitable for a multi-lesson sequence or a single extended session, challenges students to design and prototype a simple motion-sensing alarm. The device is intended to prevent theft or the accidental picking-up of a bag.

Motion is sensed using the accelerometer built-in to the BBC micro:bit,...

A Catalyst article about the use of tiny electronic sensors to monitor the movement of people. As electronic devices get smaller and more powerful, they are finding new uses in monitoring human activity. This article describes a project to develop sensors with uses in medicine, sport and electronic gaming.

...

Engineer Matt Holloway and his team have designed and built a robot designed to get into small spaces that can insulate your home. A robot...

The BrickPi is an add-on board for the Raspberry Pi. It is used to interface with Lego Mindstorms sensors and motors to create robots and other projects. This small collection includes practical tips to get started.

In this set of six lessons, students are briefed to design, make and evaluate a product suitable for use with a Brompton bicycle. The activities are presented in the context of a real company and include challenges that reflect the textiles technology strand of the design and technology curriculum.

  • ...

The Brompton Cycle Route projects offer students experience of the design process from initial brief through market and product research, generating design ideas, modelling/trialling, production planning and evaluation. The activities are presented in the context of the Brompton Bicycle Company and offer...

In this resource, students will use the theme of football on the Moon to learn how electronic intercom circuits can help players communicate. Students will gain an understanding of how sound waves travel and are received to allow them to be heard in the ear. Building on students pre-existing knowledge of circuits...

In this resource from the European Space Agency, students design and program a LEGO- built rover. Basic instructions are first programmed with the LEGO brick. Then, to remotely control the LEGO-built rover, students program it with the LEGO Mindstorms EV3 software. The objective is to conduct a space experiment...

Pages