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This document from the Department of Education looks at how the White Horse Federation engages parents to discuss and improve pupil behaviour. The resource explores how the school talks with parents, develops language skills and online safety and its mobile phone policy, as part of the managing behaviour and...

A set of careers information sheets from Lantra featuring the wide variety of careers in the animal care industry.

The Animal care industry is...

World Meteorological Day takes place every year on 23rd March and commemorates the establishment of the World Meteorological Organization. This collection includes a number of activities looking at the weather and climate, from measuring weather phenomena such as rainfall, wind direction and speed, to using 3D...

Water is crucial to human life, but it can also be a killer. Water contaminated with micro-organisms or chemicals, which is then used for drinking or cooking, is a leading cause of disease and death across the world. Poor facilities for the disposal of sewage and other waste water can quickly lead to the spread of...

This engineering activity, suitable for children in computing lessons, looks at the basics of flowchart construction. Simple examples, such as the decisions made by a dog chasing a stick, are used to make flowchart representation of algorithms accessible to younger children. A simple design activity requires...

This session focuses on Year 6 pupils revising and enhancing their understanding of a healthy and nutritious balanced diet. Pupils use the supporting PowerPoint presentation, inspiration from recipe books and the internet to design a range of dishes celebrating their key ingredient. This session gives children the...

In this activity children are introduced to a challenge: setting up a yoghurt cafe. They then learn to name and recognise a range of 2D shapes and then use their learning to design a logo for their business.

This is the first in a series, which involves lessons which look at healthy eating, D&T parts of...

In this activity children create their fruit flag yoghurt that they have designed, using the ingredients that they have chosen. As well as practising cutting, measuring and mixing skills children can apply maths skills in a real-life context. This is the fourth in a series of activities where children work towards...

These resources have been created for Year 1 pupils in line with the KS1 science, maths, computing, art and design technology curriculum.

This series of practical STEAM activities have been produced by Rolls Royce for Year 1 pupils. Within the collection there is an art and design, engineering, maths, science and technology activity which can be used to enhance existing pupil knowledge or to teach a key area of the KS1 Science, Maths, Design...

This collection of resources provide a cross-curricular project for younger children, which supports learning in D&T, science, mathematics and English. Children are set the challenge of setting up their own pizza business. Using this context,  they work through a series of activities in which they design and...

In this activity children are introduced to the idea of market research as an engaging and meaningful context for Maths learning. Through this, they learn how to design a simple survey to understand their potential pizzeria customers’ preferences and construct a pictogram to display their findings.

This is...

In this activity children set up their pizzerias and practise working with money and paying for items using different combinations of coins. To add more real-life context, this stage could be completed as an after school event that parents could be invited to.

This is the seventh in a series of activities...

These resources have been created for Year 2 pupils in line with the KS1 science, maths, computing, art and design technology curriculum.

This series of practical STEAM activities have been produced by Rolls Royce for Year 2 pupils. Within the collection there is an art and design, engineering, maths, science and technology activity which can be used to enhance existing pupil knowledge or to teach a key area of the KS1 Science, Maths, Design...

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