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Showing results for "Photosynthesis and plant nutrition"

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A Catalyst article explaining how much of the food that humans consume comes from systems in which large numbers of plants or animals are grown under closely controlled conditions, designed to maximise production. When they grow plants as crops farmers intervene in various ways to optimise growth, so that the food...

This is one of a series of resources to support the use of the BBC micro:bit. This resource focusses on pupils designing, programming and using a BBC micro:bit to complete the mission challenge to find out more about the planet Mars.

In this activity pupils will make use of the BBC micro:bit to design and...

The final resource in the 'Future Without Waste' series helps pupils plan a presentation of ideas they have created to invited guests. 

An ideal lesson plan for the lead up to fireworks night! This is about making sparkles flash with random intervals and colours. It can also be made more difficult by using LDRs.

Human beings are pretty smart. We have transformed the world and thought up some wondrous inventions. But what will the future hold for planet Earth and the people who inhabit it? Can we use new technology and innovations to improve the quality of our lives as well as the world we live in?

In this activity, pupils will explore a how pneumatics and hydraulics work by experimenting with syringes and water. Pupils will then have the opportunity to design and make their own plane incorporating a pneumatic system. This resource is part of a series of STEAM activities produced by Rolls Royce and it covers...

This teaching resource is presented in four stages:

Stage One - Finding out about the problem. In stage one pupils find out more about spacesuits, how they work and why people need them to survive. They also find out more about the challenge to test a series of materials to...

This STEAM activity allows pupils to design and build a moving model based on ‘The Spirit of Innovation Project’. Pupils will use their understanding of circuits to build their plane with at least one moving part and have working lights. This resource is part of a series of resources produced by Rolls Royce and...

This collection of STEAM activities give EYFS pupils the opportunity to explore a variety of vehicles and uncover how they travel and move. Pupils can design and create their own moving vehicles, learn all about electric plane travel and try to break world records. This varied selection of activities have been...

This Makerbot educations guidebook supports the users of 3D printers to understand the basics on how 3D printers work and how to use them, including a crash course on 3D design. It provides nine, 3D printing lesson plans to integrate the technology into the classroom, bringing STEM and project based learning to a...

This STEAM activity allows pupils to design and build a moving model based on ‘The Spirit of Innovation Project’. Pupils will use their understanding of circuits to build their plane with at least one moving part and functioning lights and buzzers. This resource is part of a series of resources produced by Rolls...

Through energy use, each UK home creates around six tonnes of carbon dioxide a year. Much of this is the result of electricity generation. In this activity, from the Centre for Science Education and the Comino Foundation, students look into the advantages and disadvantages of the Smart Meter – an innovative device...

This progression framework has been developed by the Design and Technology Association in collaboration with the National Curriculum Expert Group for D&T. The framework explains the progression steps for students' knowledge, understanding and skills. The aim is to help teachers to plan activities which build on...

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