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Showing 8190 results
In this activity children think about eating healthily and the nutrients included in each food group. Using this learning, they are then challenged to use a range of seasonal fruit to design a food flag yoghurt that they can sell in their yoghurt cafés.
This is the third in a series of activities where...
In this activity children identify and name the basic parts of the human body and say which part of the body is associated with each sense. They explore their five senses before using them to evaluate their yoghurt dessert.
This is the fifth in a series of activities where children work towards an end goal...
These resources have been created for Year 1 pupils in line with the KS1 science, maths, computing, art and design technology curriculum.
This series of practical STEAM activities have been produced by Rolls Royce for Year 1 pupils. Within the collection there is an art and design, engineering, maths, science and technology activity which can be used to enhance existing pupil knowledge or to teach a key area of the KS1 Science, Maths, Design...
In this activity children choose a name and logo for their pizza business. They then learn where a range of food that comes from and role play simple food chains. They then build their own food chains.
This is the first in a series of activities where children work towards an end goal of setting up a pizza...
In this activity children learn about what plants need to grow. They also find out where the ingredients to make pizza come from. They then set up an investigation to see which plants grow the fastest during ‘The great ingredient race’ activity.
This is the second in a series of activities where children...
In this activity children think about eating healthily and the nutrients included in each food group. Using this learning, they are then challenged to use a range of seasonal ingredients to design a food flag pizza that they can sell in their British pizzeria businesses.
This is the fourth in a series of...
Starters for science provides easy to run science activities suitable for children from 6-8 years of age. ...
These resources have been created for Year 2 pupils in line with the KS1 science, maths, computing, art and design technology curriculum.
This series of practical STEAM activities have been produced by Rolls Royce for Year 2 pupils. Within the collection there is an art and design, engineering, maths, science and technology activity which can be used to enhance existing pupil knowledge or to teach a key area of the KS1 Science, Maths, Design...
This project allows children to set up a farm shop business and design, make and market a new lunchtime food product. It provides a range of opportunities to enhance Year 3 National Curriculum for:
...This resource provides a lesson plan and supporting resources that help Year 3 pupils to identify and describe the different parts of flowering plants. Children will revise previous plant knowledge and the session gives plenty of opportunities for practical learning and the meaningful application of mathematical...
This resource provides a lesson plan and support PowerPoint presentation that enhances the Year 3 maths curriculum, supporting pupils to calculate with money and give change. Through these resources children will make a non-food product using resources developed in previous sessions and then be introduced to the...
This resource provides a lesson plan and supporting PowerPoint to help Year 3 pupils to grow herbs from seeds and write a descriptive poem. Children will revise their learning on what plants need to grow and plant their own herb seeds. This session gives children the opportunity to take responsibility for their own...