Filters

Clear all
Find a publisher

Showing 447 results

Show
results per page

This game-writing activity using Scratch will bring back youthful memories for some! It provides...

This practical guide to creating a simple game is aimed at those new to programming with Scratch...

Teach Computing is an educational programme provided by the National Centre for Computing Education. It provides high-quality support for the teaching of computing in schools and colleges, from key stage 1 through to A level. The extensive range of training, resources and support covers elements of the curriculum...

This report, published in February 2015, discusses the findings of ‘The Visible Classroom’ project, which ...

This edition of the Computing at School newsletter contains articles covering:

*Computing in the national curriculum

*Computational thinking in the classroom

...

The This is Engineering: Entertainment STEM resource explores the essential role that engineers play in the entertainment industry.

This is Engineering: Entertainment asks young learners to express and share their thoughts and ideas, to be curious, experiment, find their own passions and interests, and to...

“I’ve always loved music and play keyboards, guitar and bass. I got into making music on my computer and I find virtual instruments fascinating. Now I...

“I’m Chief Technical Officer and Co-Founder for our business LettUs Grow. The company aims to build the most efficient farms to feed the next generation...

“I am software engineer for ASOS, building technology that fundamentally changes how people experience fashion.”

...

This collection supports the Tim Peake Primary Project, containing resources which link to many aspects of the curriculum and to Tim Peake's mission to the International Space Station. Including background information, key subject knowledge and activities for use in the...

Containing two linked activities, these resources from the CS4FN team introduce graphs to represent inter-related data and algorithms to negotiate them.

Suitable for non-programmers being introduced to algorithms, the two challenges – the Knights Tour and the Tour Guide – are similar. Both use graphs as...

Many real-life situations can be modelled in the form of a network or “graph” of the kind used for colouring in the Poor Cartographer – Graph ...

Using sparkles to code flashing sequences. There are variations on difficulty including the introduction of switches.

The students’ goal in this resource is to find Treasure Island. Friendly pirate ships sail along a fixed set of routes between the islands in this part of the world, offering rides to travellers. Each island has two departing ships, A and B, which students can choose to travel on in order to find the best route to...

This resource asks the question ‘How much information is there in a thousand page book?’ It continues by exploring how to estimate how much space is needed to store the information and introduces a way of measuring information content. The resource begins by discussing what is meant by information and how amounts...

Pages