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Showing 1607 results
These six lessons and activities introduce children to algorithms, logical reasoning and context, cross curricular pattern spotting...
These six lessons and activities introduce students to digital literacy and how to keep safe online. This includes two sessions of personal information and authorised access, creating secure passwords, illegal downloading and file sharing, possible e-safety scenarios and looking at a social media profile to...
This is a series of four, 30 to 60 minute, sessions that will go through the basics of binary numbers, bitmap images and compression.
Session contain:
• Step by step instructions.
• A presentation or document to follow.
• A worksheets that can by typed into or printed and written on....
This item is one of over 25,000 physical resources available from the Resources Collection. The Archive Collection covers over 50 years of curriculum development in the STEM subjects. The Contemporary Collection includes all the latest publications from UK educational publishers.
...
The KS4 Data Representation project is consists of 5 different sessions allowing you develop your knowledge of how data is used in...
KS4 Networks Unit Instructions:
This is a series of four, 30 to 60 minute, sessions that will go through the basics of networks. Each
session has:
- Step by step instructions.
- A presentation with the information needed broken into chunks. The idea being you read a chunk of information...
Kahootz 3.0 software was developed for Primary and Secondary students (aged 7-15) to easily create, explore and invent their own 3D animations. With this program, users can create amazing 3D scenes combining Kahootz characters, animals and buildings with enhanced animation, soundtracks, their own voice-over and...
This item is one of over 25,000 physical resources available from the Resources Collection. The Archive Collection covers over 50 years of curriculum development in the STEM subjects. The Contemporary Collection includes all the latest publications from UK educational publishers.
These easy to use resources for pupils aged seven to eleven from Barefoot Computing provide cross-curricular lesson plans and activities that integrate computing into the delivery of another topic. For example the solar system simulation activity uses the topic of space to introduce children to simulations and how...
This course, based on using the free programming website 'Rapid Router', teaches programming concepts from the basics using the Scratch-like 'Blockly' language. By programming a delivery van to follow simple routes, children learn about...
Building on the Key Stage 1 Blockly activity, this course introduces children to repeat loops, 'if' statements, and variables.
The activities focus on driving a delivery van around increasingly complex routes involving twists, turns and traffic lights. At the end of Lower Key Stage 2, the children can...
A presentation highlighting seven strategies for behaviour management.
These easy to use resources, for pupils aged five to seven, from Barefoot Computing provide cross-curricular lesson plans and activities that integrate computing into the delivery of another topic. In addition, ...