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“I am software engineer for ASOS, building technology that fundamentally changes how people experience fashion.”

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This activity demonstrates how a Raspberry Pi running Python can interact with other devices in the browser. Using the web.py framework, web forms can be served to mobile phones, tablets etc, and accept input which is fed into the Python script. The project helps students to see how web servers work, and how...

Under the banner of Building a successful network, Dr Katherine Forsey and Sue Churm consider how to create a technical network and how to get the most from it, Jenny Phillips explores the challenges FE practitioners face and Ed Walsh explains what the teacher recognition scheme...

The aim of this Ofsted survey was to analyse the elements of successful alternative provision. Alternative provision has been defined as education outside school, arranged by local authorities or schools. For the purpose of this survey, alternative provision was defined as something in which a young person...

The language of computer science and programming is the focus of this edition of Computer Science for Fun. The articles cover:

• Arabic programming language

• White-hat hackers and penetration testing

• The Chinese Room thought experiment and artificial intelligence

• TuneTrace – ‘...

This resource focuses on the breadth and depth of the subject with a focus on networks and communications (with links to data and data representation) and an emphasis on understanding how this can be implemented in classrooms whilst taking into account progression through Primary education. It contains a series of...

This resource contains an unplugged activity to model how home networks work. It builds up to increasingly more complex networks, adding in details such as routers, wifi aceess points and the internet along the way. The lesson plan contains links to the Progression Pathways documentation, and differentiation ideas...

In this activity, involving on-screen programming using Rapid Router, children will develop their understanding of programming principles by learning how to use repeat loops, if statements and respond to changes in variables in a visual programming language.

The activities focus on driving a delivery van...

This CS4FN activity from the team at Queen Mary University of London highlights some issues encountered during the design of human-computer interfaces (HCI). It acts as an introduction to HCI, introducing the need to translate problems and to understand how people behave.

The activities include a robot...

“I’ve always loved music and play keyboards, guitar and bass. I got into making music on my computer and I find virtual instruments fascinating. Now I...

The challenges in this resource invite pupils to explore innovations within flight technology. Explore the role of AI and machine learning and communication in aviation, investigate the forces of flight, experiment with material science and dig into the changes happening that are making flight technology more...

 

This collection of resources provides activities for children aged from 4-11, using the theme of exploring Mars as the context. The six activities for each age group of children, allow them to find out more about the...

Developed by the National Centre for Computing Education, this collection contains quality-assured question banks which can be used with key stage 3 computing and GCSE computer science students. The collection includes a series of 10 topics, covering areas across the computing curriculum. Each topic area includes...

This issue of Computer Science for Fun is entitled ‘Computer Science in Space’, and explores the role of computers in space exploration and astronomy.

It includes articles covering:

• Computer scientists working for NASA

• GPS and computer art projects that love your data

• Computers,...

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