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This resource pack contains twelve 'hands on’ activities linked to different aspects of the science of materials and states of matter. Aimed at learners of all ages, they would be particularly suitable for use at primary level to demonstrate key ideas and concepts and to spark an interest in chemistry. Containing...

A case study from the Engineering and Physical Sciences Research Council (EPSRC) which looks at the forensic evidence and intelligence that are left at crime scenes by footwear, gloves, tyres and fingers. New Latent Image Markup and Analysis (LIMA) software provides a fast, accurate way of transmitting and...

Produced in 1987, this document written by the Department for Education and Science and HM Inspectorate was intended to stimulate a professional debate and to contribute to reaching national agreement about the objectives and content of the school craft, design and technology curriculum of the time.

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This resource, published in 1980 looks at how craft, design and technology was being taught in schools and, using case studies as examples, examined what made for successful practice. The roles of teachers, heads of department, technicians and local authorities are examined, highlighting how these roles were...

This report, published in 1980 by the Association of Advisers in Design and Technical Studies, describes and justifies the area of the curriculum then known as craft, design and technology. It states the importance of the skills that it teaches - allowing individuals to interact rationally and positively with the...

This Catalyst article investigates the ideas traffic police use about speed, acceleration and force to determine what happened during road accidents. The article is from Catalyst: Secondary Science Review 2014, Volume 25, Issue 2.

Catalyst is a...

In this activity, students use computer software to explore the impact of car crashes under varying conditions and the effects on a simulated dummy. Students can select a car, a crash point and a speed, then watch an animation of a crash and see the results as physical impact on the dummy and as numerical data....

In this Triple Crossed resource, from the Centre for Science Education and supported by the Astra Zeneca Teaching Trust, Marc Bolan's 1977 car crash is used as the context for an activity that covers forces, car safety and advances in the car industry. Students are asked to consider the differences between the old...

This activity involves perspective, modelling, light and shadow. Close up photographs of the Moon’s surface show all sorts of interesting features. Craters are amongst the most interesting, especially when the Sun’s light grazes low across the lunar landscape. The aim of the exercise is to recreate a realistic...

This unplugged computing activity from the Barefoot Computing project teaches basic algorithms . An algorithm is a precise sequence of instructions or a set of rules for performing a specific task. By teaching this short, unplugged activity...

This workshop investigates how images are stored as data, and shows the difference that ‘bit depth’ makes to the quality of images and number of colours. It begins by looking at paintings and how, using only paint, images were difficult to edit – however digital images are much easier. Pupils with access to photo...

This Cre8ate maths activity draws on research which has indicated that many trainees / school leavers who are employed in vocational positions struggle with the numeracy skills needed in the workplace. Cre8 salon is a series of flexible activities that are designed to simulate some of the challenges of work in the...

These Cre8ate maths activities are provided to introduce students to the fundamental processes involved in programming a computer. Students are given drawings, along with the Logo commands which have been used and, by...

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