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This Barefoot activity for young programmers exploits the sequencing and timing of joke-telling to help students learn good programming techniques. After planning an animation using a storyboard technique they then code it using the Scratch Jr app, and debug it. Tips for supporting the less able, as well as...

This report sets out the recommendations of an independent Review of Teachers’ Standards, chaired by Sally Coates. The review was launched by the Secretary of State in March 2011 with a remit to review the existing framework of professional standards for teachers. The Review Group comprises excellent teachers, head...

This activity allows students to investigate how images are produced from data streams by using first a spreadsheet and then an image-processing program. They then go on to see how the usefulness of such a monochromatic image may be enhanced by using lookup tables and calibration. The materials used focus on the...

In this session you and your child will be looking at an online safety story created by Childnet International for 3 to 7 year olds. You will join in with Mummy Penguin’s song and follow the adventures of Smartie the Penguin as he learns how to be safe on the internet. You will find a range of resources and...

This report is the outcome of a project initiated by the Royal Society in August 2010. The project was prompted by a high degree of concern about aspects of the provision of education in Computing in UK schools. The project was guided by an Advisory Group that brought together individuals and representatives with a...

In this Core Maths resource students examine real-life data, identify skew, and investigate the relationship between mean, median and mode for distributions with varying skew.

Skew in Histograms: Teacher guidance
This teacher guidance gives an overview of the task including prior...

This activity involves matching 3-D shapes with plans and elevations. It may be suitable for group work. The first page of the handout shows an example of a 3-D shape with the plan, front and side elevations. There are five other pages of diagrams to be duplicated to make a card sort for the ten 3-D shapes.

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This Unilever Laboratory Experiment describes the preparation of soap from a mixture of cooking oil and dripping. The leaflet was first published in 1964 and so lacks modern safety guidance. The procedure is authentic; it is designed to produce a convincing sample of soap. This means that it could be the basis of...

This activity has a colourful and engaging reading page, followed by targeted questions which cover a broad range of reading skills, along with some linked grammar questions, such as questions, statements and commands. This fascinating fact sheet is also differentiated to both higher and lower abilities, with two...

A detailed infographic covering the concept of Big Data. Each graphic tackles a different aspect of this phenomena, including data sizes, big data companies, the past, present and future of big data and how data will impact society. Suitable for students aged 11 - 16 years,  the information is easy to comprehend...

This activity has a colourful and engaging reading page, followed by targeted questions which cover a broad range of reading skills, along with some linked grammar questions, such as questions, statements and commands. Each activity is also differentiated to both higher and lower abilities, with two sets for each...

Produced by the Learning and Skills Improvement Service (LSIS), this case study looks at the theme of harnessing technology. By Birmingham Metropolitan College, the study describes how an e-learning mentor produced a series of video clips relating to the mathematics curriculum. These were made available to view on...

This resource for VEX IQ Modkit helps students to understand the basic principles of using blocks of code to create a programme. The Modkit blocks have been reproduced so that they can be printed and used by students for discussion and when planning their code. This resource contains a classroom presentation...

In this resource from the European Space Agency, students design and develop an entire space mission to Mars. The objective of the mission is to send a programmed LEGO rover to the surface of the Red Planet to study changes in state of water. Students take temperature measurements and interpret the data collected...

In this activity students take on the role of Earth observation scientists submitting a request for an image they would like for their research. This gives them the opportunity to consider the possibilities of pictures taken from orbit (and the limitations) and to write scientifically for a specific audience. It...

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