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Showing results for "Computing"
Showing 831 results
Rolls Royce has produced this series of practical STEAM activities for Year 4 pupils. Within the collection there is an art and design, engineering, maths, science and technology activity which can be used to enhance existing pupil knowledge or to teach a key area of the LKS2 Science, Maths, Design Technology or...
Rolls Royce has produced this series of practical STEAM activities for Year 5 pupils. Within the collection there is an art and design, engineering, maths, science and technology activity which can be used to enhance existing pupil knowledge or to teach a key area of the UKS2 Science, Maths, Design Technology or...
Rolls Royce has produced this series of practical STEAM activities for Year 5 pupils. Within the collection there is an art and design, engineering, maths, science and technology activity which can be used to enhance existing pupil knowledge or to teach a key area of the UKS2 Science, Maths, Design Technology or...
Tech We Can provide free learning materials to educators to inspire all pupils about a future in computing and technology careers. The resources in this collection show how technology can be used in manufacturing and to enhance security.
In this activity, students explore the miss-match between real and perceived risk by exploring the risks of dying unexpectedly from various causes. Starting from known fears and comparing them with real-life data, students can recognise that these fears are often unfounded. Students have the opportunity to learn...
This report considers the teaching and learning of statistics across a number of A-level subjects other than mathematics. The role of statistics is considered in biology, business studies, chemistry, computing, economics, geography, history, physics, psychology and sociology. The report contains twenty two...
This activity introduces pupils to algorithms and gives them the opportunity to create and debug simple programmes using bee-bots. Throughout the three activities pupils will be taught that algorithms are clear step-by-step instructions before programming a bee-bot to follow their own inventive algorithms to reach...
A set of simple scratch ‘debugging’ activities that children can use to apply their understanding of programs and codes. Children are shown a series of faulty programs which are based around the water cycle. They are then supported to use logical reasoning to locate and fix the bugs within them. Notes for...
Josh found school challenging but undertook a BTEC Level 2 computing course, studied for a Microsoft apprenticeship and was runner up apprentice of the year. Following an apprenticeship at eCourier he became manager of the technical department and appointed as Microsoft Apprenticeship Ambassador .Now...
This activity will support pupils to design and programme a Maze Air Speed Record game using the coding package Scratch. Pupils will learn to programme sprites, scripts, costume and stage and the activity can be used to consolidate learning or to teach the Scratch programme for the first time. This activity is part...
Using a spreadsheet as a grid of 'pixels', this computing activity teachers how 1's and 0's can store image data. The classroom exercises use images with increasing pixel resolution, looking at how this affects the clarity of the image. Moving from black-and-white images, the students then use grids of colour...
In this activity pupils will design a robot that can mark the pitch lines for a game of football on the Moon. They will produce a labelled sketch of their idea before writing a microcontroller program using the Crumble system.
This activity could be used to teach about designing electronic products and...
In this adaptable lesson plan by Barefoot Computing, children create a simple model (out of Lego or similar) and then take photos to create instructions (an algorithm) for other children to recreate their model. By removing one block at a time they are decomposing the problem into manageable steps. Teachers may...
This collection of activities gives pupils the opportunity to use a BBC micro:bit to programme their own compass. This activity also provides a link with the art activity in the same collection, giving pupils the chance to code their own tessellating pattern using Scratch. This activity is part of a series of...