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Showing 13788 results
This pack has all you need to facilitate a structured debate on the controversial topic of whether the town centre ought to be for self-driven cars only. The structure shows students how to build a discussion and back up their opinions with facts. The pack provides outline guidance for four imagined but...
This kit encourages students to consider the ethical issues that stem cell treatments raise and to develop students’ debating and discussion skills. Role play gives students a chance to explore the different sides of the issue and compare others’ points of view, as well as considering social, ethical, political and...
This debate kit, asks the question: 'Should schools make all their toilets unisex?'. It allows students to consider the social, ethical and factual issues around this issue. Pupils take on a given role so that they look at the question from a certain point of view. They share their character's role with the class...
Using the AI debate kit, students explore the benefits and risks that AI poses to individuals and society, now and in the future. What decisions should be made by AI? What data is needed to support these decisions? Does AI pose a threat to our own intelligence or bolster it?
The different ‘rounds’ of the...
This resource from Farming & Countryside Education (FACE) suggests a number of issues surrounding farming which can be used as topics for a class debate. A number of activities are described which can be used to support the preparation for debate or as class activities: • Timeline: A set of statements related...
Debbie Lumb is an Assistant Headteacher in a science specialist college and is working with three colleagues to boost students' engagement with STEM subjects both in and out of school. Her team has received practical advice and support from STEMNET which provides them with training, networking and other events....
A small resource which includes a "debugging strategy" sheet with suggestions to students as to how to proceed. It also contains a bug-ridden Scratch game. The activity requires students to identify and fix the bugs. Although this is a single worksheet activity, it can serve as an example/template for a whole host...
A resource which provides learners with a user friendly strategy to utilise when they come across a bug they do not understand. SNOT stands for Self, Neighbour, Other, Teacher, and it includes a framework for recording who students have sought help from, and who they have helped along with record sheets to record...
In this resource, learners will investigate a decade counter circuit. They will then compare the operation of this to their programmable counter.
This resource from Siemens consists of an interactive online game and some curriculum linked extension resources. The activities inform students, aged 11 to 16, about various features of the climate crisis and then challenges them to draw all the information together to form an overall view.
In the game...
This collection of activities are based on the premise that the school is sending a rover to Mars. It is the job of the class to decide where the rover should land on Mars. Children work in groups to investigate 6 potential landing sites and weigh up the pros...
The premise of this activity is that the school is sending a rover to Mars. It is the job of the class to decide where the rover should land on Mars. Children work in groups to investigate 6 potential landing sites and weighing up the pros and...
The premise of this activity is that the school is sending a rover to Mars. Its mission is to search for evidence that life has ever existed there. The class must decide where the rover should land on Mars. They will do this by working in groups and investigating six potential landing sites and weighing up the...
The premise of this activity is that the school is sending a rover to Mars. Its mission is to search for evidence that life has ever existed there. It is the job of the class to decide where the rover should land on Mars. They will do this by working in groups and investigating six potential landing sites and...
The premise of this activity is that the school is sending a rover to Mars. Its mission is to search for evidence that life has ever existed there. It is the job of the class to decide where the rover should land on Mars. They will do this by working in groups and investigating six potential landing sites and...