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These diagnostic questions and response activities (contained in the zip file) support students in being able to:

  • Recognise that stirring does not affect the solubility of a substance.

  • Recognise that increasing the volume of solvent does not increase the solubility of a substance...

This is a CPD taster created to give teachers a better understanding of what to expect when joining one of our primary computing courses. Below you will find a video and a task for you to do in your own time. Once you have done the activity, ...

This edition of the Computing at School newsletter contains articles covering:

*CAS community resources

*BCS Certificate in Computer Science Teaching

*Master Teachers

*Pedagogy in computing teaching and across the curriculum

*The Barefoot Computing project

*Computational...

This edition of the Computing a School (CAS) newsletter includes articles covering:

*Pedagogy of computational thinking and programming

*Modelling and simulation with StarLogoTNG

*Scratch and RoboMind

*Text-based programming with Small Basic

*Route finding with graphs at A-Level...

Ten activities for the end of term to use in class with children to have fun whilst developing computing knowledge and skills. All activities are free to use, you will just need to sign in to access them.

This edition of the Computing at School newsletter focuses on pedagogy, and contains articles covering:

*Barefoot Computing teaching resources and ready-to-deliver CPD with QuickStart Computing

*BCS Certificate in Computer Science Teaching

*Baseline assessment of computing

*Bebras...

This early edition of the Computing at School (CAS) newsletter includes articles on Scratch programming and curriculum structure in lower secondary school. Also, videos showing the importance of maths in computer science are highlighted.

This edition of the Computing at School newsletter contains articles covering:

*Computing curriculum change

*Programming pedagogy

*Database Detectives, a Digital School House resource

*Unplugged computing

*Scratch in the primary classroom

*Real robotics – outreach from...

A highly technical overview of how sound is represented in a computer, how digitising sound changes the quality of it and how reducing the sample rates can effect the resulting audio. The resource also comes with a number of sound samples to illustrate these concepts, along with both Python and Scratch programs to...

Combine Makey Makey and Scratch in this storybook programming activity. These resources show pupils how to make a simple four-page story book, with buttons to press for sounds, coded through Scratch.

This collection of activities provides a series of lessons linked to computing using the context of Mars exploration. Children learn about algorithms, debugging, flow charts, repeat loops, decision trees, and how images and data are relayed. They find out about search engines, the reliability of information found...

The Mars Challenge secondary school resources are a set of "unplugged" computing resources, aimed at students aged 11 to 14 years old.  The resources are set in the context of the European Space Agency ExoMars mission,...

This resource contains six activities that link to Everyday Materials, they are designed for use with mixed age groups classes of Year 1 and 2. Activities include:

  • considering the most suitable materials to fix an umbrella – through investigation, using simple equipment to simulate rain. This activity...

This lesson looks at different types of filament that can be used in polymer filament 3D printers. It compares ABS and PLA and asks students to discuss the sustainability of the 3D printing process.

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