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Artificial intelligence (AI) is a disruptive technology, meaning that it is significantly changing the way that people, businesses, and industry interact. To put it in context, the invention of the wheel, electricity, TV, and GPS are all disruptive technologies that changed the way in which society worked.

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This resource uses the context of the INEOS TEAM UK America's cup base in Portsmouth for students to explore the factors surrounding, using and installing solar panels on the roof of the building.  It includes the modeling required to maximise the roof area that can be used for solar panels and the data anlysis...

A Year Ten module from the Salters’ double award science course. The module begins by looking at the large variety of labour-saving devices now available and their impact on life-styles. Students work with a range of common electrical devices to investigate the relative...

This resource, provided by the Association for Science Education (ASE) and part of the SYCD Science Year Who am I? collection, is a template for successful bridging projects.It is designed as transition activity for students moving from primary to secondary school.

By collecting visas for skills and...

This activity is an ideal opportunity to use the real-world context of logistics to demonstrate the practical use of greedy...

The resources in this collection support the teaching of the following key concepts in the topic of forces:

  • What forces do

  • Describing forces

  • Balanced and unbalanced forces

  • Friction

  • Energy stores and transfers

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In this case study, from the Centre for Science Education and the AstraZeneca Science Teaching Trust, Sarah Williams and Matthew Bailey, from King Ecgbert School in Sheffield, share their experience of creating an interactive activity to help students with special educational needs to understand food webs and the...

This resource aimed at primary learners, links to electricity, design and technology and aspects of literacy. Children learn about motors and how many objects use electricity to improve their usefulness. Looking at a variety of objects they compare their features and then take on the role of an entrepreneur and...

This ARKive activity is designed to teach key stage three students about the concept of adaptation. Using the marine environment as an example, students learn about how different animal species are adapted physically or behaviourally to survive in a particular type of habitat. Students research an allocated habitat...

This creative activity from ARKive is designed to teach key stage two students about the concept of adaptation. Using the marine environment as an example, students learn about how different species are adapted physically or behaviourally to survive in a particular type of habitat. Students then design their own...

This short activity for primary school computing uses art to introduce the concept of abstraction. During a ‘guess what’ game the children are asked to represent a word on a card using drawing or modelling – in doing so they unconsciously concentrate on just the most important aspects of the idea they are...

How do animals survive in different habitats? This creative activity is designed to teach 7 to 11 year olds about the concept of adaptation – the process whereby a species evolves characteristics that enable it to survive in a particular habitat. Using the marine environment as an example, children learn about how...

The purpose of this lesson is to introduce the ‘color’ sensor and its usage within Modkit. The students will also learn the concept of variables, which they will set to a constant value throughout the program.

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This video explains the concept of gravity and why everything on the International Space Station appears to float.

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This Core Maths task is linked to the Baby boom task and explores standardising Normal distributions by analysing the weight of eggs.

Chicken and egg: Teacher guidance
This teacher guidance gives an overview of the task...

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