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Articles in this issue of Catalyst include:

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Futurecade was developed as an interactive suite of games allowing students to explore how science and technology impacts on their everyday lives. These resources were developed to accompany the games which were inspired by technology in the fields of robotics, satellites and space junk, geo-engineering...

This Genetic Futures workshop, from the Centre for Science Education and the Biotechnology and Biological Sciences Research Council (BBSRC), provided an opportunity for students to think and talk about the potential benefits and problems of an advance in DNA technology...

This Impact Summary, published in 2015, showed how for the previous ten years the National Science Learning Network had provided teachers, technicians and other educators with high impact, subject-specific professional development in science and other STEM subjects (science, technology, engineering and mathematics...

Health and Science Education was the ninth in a series of 12 booklets published by Heinemann and the Association for Science Education to explore the issues arising from moving towards a broad and balanced science education for all young people. The main purpose of this...

This report, from the Assessment of Performance Unit (APU), follows a series of other reports establishing the nature of design and technology. This report was again concerned initially to clarify the parameters of design and technological activity and the features of performance that are crucial. Subsequently, the...

Produced in 2005, this Key Stage Three National Strategy resource is a programme for teaching thinking skills at Key Stage Three which takes a cross-curricular approach to teaching thinking skills, rather than separately timetabled lessons or programmes confined to a...

Produced in 2004, this Key Stage Three National Strategy guidance was produced for science subject leaders to help them implement literacy and learning in science as part of a whole-school initiative designed to improve teaching and learning and raise standards. It was...

This booklet was written to provide a guide to the National Curriculum for students in compulsory education, those aged five to sixteen. Published in 1989, it examines the legal requirements of the curriculum in the light of the Education Reform Act (ERA) of 1988. Chapters aim: • to show how the ERA requirements...

This Association for Science Education (ASE) resource from the SYCD: Science Year Primary collection provides a template for a successful bridging topic between primary and secondary schools.

Passport can also be used as a stand alone activity in Year Six to help students focus on their investigative skills...

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Published in August 2013 by the The National STEM Learning Centre and Network, the aim of this research project was to identify the range of factors that shape senior leadership team decisions with regards to STEM (science, technology, engineering and mathematics)...

The materials in this resource are from the Secondary National Strategy ‘Progressing to Level 6 and beyond in science’ project. They were intended for science teachers who are focusing on helping their students in understanding the processes and philosophy of science and scientists.

The Understanding...

In this lesson, students investigate the claim that using a Nintendo Wii computer game is a good way to keep fit and that people, therefore, should be encouraged to use them. They compare how their resting pulse rate changes when they have been playing a normal games...

The Barefoot Computing project is helping teachers to teach the computer science elements of the primary computing curriculum. This collection contains the free, high-quality resources produced by the project, comprising of teacher guides and activity sheets.

The project uses a range of approaches to a core...

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