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Showing results for "Computing"
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There is a high demand for engineers in the UK and engineering is one of the most in demand jobs globally. From apprentices to technicians; graduates to postgraduates, engineers are needed at all levels, in a wide range of sectors.
This leaflet provides guidance for teachers, with key points about...
Students will explore the difference between RISC and CISC instruction sets by navigating a rover to different locations on a given map. They will explore how increasing the range of instructions can reduce the number of instructions required but increase the amount of data required to store the commands. They will...
For this session students will think about what instructions are needed within the software of the ExoMars rover and how they will make the hardware work to complete tasks successfully. There will be a focus on three steps within computational thinking: identify the problem, decomposition and collecting data. After...
International Girls in ICT day was created by the United Nation's specialised agency for information and communication technologies, the International Telecommunication Union (ITU), to encourage girls and young women to pursue STEM education and careers. The theme of this year's event is 'Digital Skills for Life'...
This series of sessions are designed to help your child understand how to use technology safely and respectfully and how to keep personal...
Welcome to the second KS1 Programming page. Here you will find a series of eight short activities split into four sessions. All the...
These six lessons and activities introduce children to algorithms, logical reasoning and context, cross curricular pattern spotting...
These six lessons and activities introduce students to digital literacy and how to keep safe online. This includes two sessions of personal information and authorised access, creating secure passwords, illegal downloading and file sharing, possible e-safety scenarios and looking at a social media profile to...
This is a series of four, 30 to 60 minute, sessions that will go through the basics of binary numbers, bitmap images and compression.
Session contain:
• Step by step instructions.
• A presentation or document to follow.
• A worksheets that can by typed into or printed and written on....
The KS4 Data Representation project is consists of 5 different sessions allowing you develop your knowledge of how data is used in...
What defines a successful STEM Club?
The STEM Clubs Programme supported by the Gatsby Foundation carried out research with schools across the UK and with STEM organisations to identify key principles that all STEM clubs should aim to achieve.
Enabling a STEM club to be supportive of...
In this activity children learn what an algorithm is and explore what makes good instructions for an algorithm. They work as a team to create their own algorithms to guide each other across a grid of squares avoiding set obstacles. The activity uses the context of Mars exploration, as they role-play the ExoMars...
In this activity children create an algorithm or a sequence of instructions. They test and debug their algorithms and refine them to improve how well they work. Working together they play a game, instructing the ExoMars rover, Rosalind Franklin, to reach the drilling station, avoiding crashing into other rovers....
In this activity children use and create flow charts and are introduced to the idea of loops to repeat instructions. The activity uses the context of Mars exploration, with children using their instructions to help guide the ExoMars rover across the surface of Mars.
This activity has been provided by ESERO-...
In this activity children explore how images are stored and communicated by computers (including robots and rovers). They learn how a picture is made up of pixels and how each pixel is coded for by a number code, which is then converted into an image. Children learn about Binary code and how it is used to represent...