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Thank you for registering for the STEM Club Quality Mark Bronze Award. If you have not registered, please complete this form...
These are the full criteria for the STEM Clubs Quality Marks and should be used to select the level you will apply for. You can find out more about the SCQM on the...
Thank you for registering for the STEM Club Quality Mark Gold Award. If you have not registered, please complete this form...
Thank you for registering for the STEM Club Quality Mark Silver Award. If you have not registered, please complete this form...
STEM Clubs offer young people valuable opportunities to explore science, technology, engineering and mathematics (STEM) in an informal setting, allowing them to experiment, ask questions and tackle challenges that interest them. They provide students with opportunities to work in teams and participate in exciting...
This collection includes resources which can help pupils aged 7 to 11 use the internet safely and respectfully. In addition, there are resources to encourage pupils to question the reliability of the information they receive from the internet.
This Save Earth resource presents a critical path analysis problem. It is designed to be used as an additional resource and fun example when teaching critical path analysis. Students are required to interpret and communicate solutions in the context of the original problem, understand, interpret and extract...
Find out how engineers who work in disaster response save lives on a massive scale. This Tomorrow’s Engineers poster and accompanying teacher booklet, activities and a lesson plan will help students to understand the scale and impact of disaster response engineering.
Many types of engineering are employed in...
Focusing on the programming skill of loops and repetition, this activity offers a chance for pupils to apply their understanding, linking both Scratch and art. With links to modelled examples, teachers could apply the PRIMM method to their lessons, through the pre-created Scratch projects.
This one-page help sheet offers a comprehensive introductory guide to Scratch, great for teachers new to the platform, or those who are unfamiliar with some of its features.
In this session students will create a logic circuit to represent a Mars rover MOT. They will identify the necessary logic gates and consider numerous inputs, which will be combined and traversed in person. They will make the link between truth tables and undertake testing and some simplification to reduce the...
This activity highlights comparisons between the life cycle of a frog and basic programming, exploring sequencing through flow charts and loops and repetition. Link science and computer science together in the cross curricular activity.
Our first activities introduce your child/ren to:...
This session introduces you to the use of binary digits to represent basic images and the key terms for capacity. During the session you will investigate 4-bit binary numbers and look at the patterns in the numbers.
- Open Slides and read through slides 2 and 3 to get an understanding of the session that...
In this activity children will understand what is meant by ‘personal information’ and what this means in the digital world.