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In this activity students view the 'You've got a Nerve' video and learn that Charles Sherrington named the gap between neurons synapses.

They then think about why we use models to explain difficult scientific concepts...

This collection contains resources from the website 1001mathproblems.com by Sian Zelbo. The nets of 3D shapes are presented in a variety of challenges. All of the problems require 3D spatial reasoning. The where appropriate, materials are provided in a way that students can cut out the nets to test their answers....

This MEP resource from CIMT is taken from text book 8A which covers the mathematics scheme of work for the first half of year 8.

Nets and surface area covers: the properties of common 2d and 3d shapes, 2d representation of 3d shapes, plans and elevations, nets and surface area of cubes and cuboids and nets...

Using the school network as a learning resource, this Barefoot Computing resource for primary schools introduces networked devices and the hardware infrastructure used to connect them. Children carry out a ‘treasure hunt’, searching for common networked devices such as switches, servers and printers. After mapping...

This set of resources allows teachers to challenge students understanding through context set within Network Rail and UK Rail industry. They can be delivered as stand-alone activities to develop STEM skills or embedded within curriculum schemes of learning. 

This resource is for Network Rail STEM Ambassadors, who have been trained as STEM Ambassadors and who have volunteered to deliver a 'Leaves on the Line' session in a primary school.

It contains a copy of the presentation for classroom use and t...

In this maths based activity learners will find stations along a rail network, based on journey times and using a known starting position. The task involves adding different combinations of journey times to identify the answer.

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The first video examines the topology of modern networks – how the computers are arranged and connected together.  The history of network topologies is outlined briefly, before considering star networks in more detail.  The need for, and the advantages of a central switch, together with the concept of mesh and...

In this activity students consider how different methods of communication operate successfully. By looking at rules and procedures in place, students are introduced to communication protocols. By working through a role-play...

A short unplugged activity. This uses string and various other props to enable students to simulate the various network topologies required for GCSE Computing. The activities lead naturally into discussions around protocols, data collisions and reliability. A large open area may be required depending on the size...

This Mathematics Matters case study, from the Institute of Mathematics and its Applications, looks at how mathematical network theory helps to improve connections for global transport, internet and telephony networks. Modern society relies heavily on a variety of networks, but we don’t fully understand how they...

This series of five one-hour lessons covers computer networks at secondary-school level. The objectives of the lessons are:

  • Describe what a network is, the difference between a LAN and a WAN and identify three network topologies.
  • Describe pieces of hardware that are needed in a network.
  • ...

This series of Core Maths presentations explore various network problems in a variety of contexts.

Networks: Teacher Guide
The teacher guide presentation contains four network problems with detailed solutions to the first two questions.

Networks: Problems
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This collection of Nuffield Maths resources explores Decision maths. The demand is roughly equivalent to that in GCE A level. The resources include slide shows to introduce the topics, student sheets and teacher notes, as well as other relevant resources.

This ‘Networks’ activity introduces the terms used...

This resource contains some rules for an unplugged networking activity to model how routers and networks deal with transmitting packets of data. The activity is designed for 6 people to act as routers, who apply the routing rules to packets of data. There are 4 end points which send and receive packets according to...

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