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This resource has been developed by the Royal Society of Edinburgh (RSE) and the BCS Academy of Computing. It will seek to consolidate learners’ understanding of modern information systems concepts, through study of web technologies, including HTML.

Whilst this resource has been designed to be used as a...

This edition of the Computing at School newsletter focuses on teaching computing in primary schools, and contains articles covering:

*Pedagogy of computing in primary schools

*National curriculum programme of study

*Game design in the primary classroom

*Primary – secondary transition...

This edition of the Computing at School newsletter focuses on Computational Thinking, and contains articles covering:

*The importance of computational thinking

*...

This unplugged computing activity from the Barefoot Computing project teaches basic algorithms . An algorithm is a precise sequence of instructions or a set of rules for performing a specific task. By teaching this short, unplugged activity...

This computing activity gives Year 4 pupils the chance to use art computer software and a search engine to create an insightful ‘Go Green’ poster. The second activity in this resource also gives pupils the chance to use an animation package to create an animation/advertisement to convey the same message as that...

Suitable for upper-primary teachers of computing, this Barefoot Computing activity focuses on the technical aspects of the internet explaining how it differs from the World Wide Web (WWW). Children gain an understanding of the hardware that makes up computer networks and how IP addresses allow communication between...

In this Bowland assessment task, students consider two different methods for converting temperatures from degrees Celsius to degrees Fahrenheit. Students have to select a way of comparing the two methods, explore the effects of varying temperature, make accurate calculations and devise a method of deciding when the...

Students are presented with two mobile phone tariffs and have to explore at what point one tariff becomes better value than the other. They have to select a way of comparing the tariffs using appropriate graphs or tables, work systematically to explore the effects of changing the amount of time the phone is in use...

Students are required to draw graphs to represent data and critique an incorrect interpretation of the data. Given the results of a survey, students draw a chart or graph of the discrete data provided to help explain why the interpretation of the results provided is incorrect and are required to draw their own...

The cs4fn magazine is a magazine on the fun side of all things to do with computer science. The authors write up computing research in a fun and accessible way that puts across their enthusiasm for the subject. Unplugged computing, computational thinking and practical applications of computers in many areas are...

Developed by the National Centre for Computing Education, this collection contains quality-assured question banks which can be used with key stage 3 computing and GCSE computer science students. The collection includes a series of 10 topics, covering areas across the computing curriculum. Each topic area includes...

Combine Egyptian Hieroglyphics with the teaching of pixels and digital images in computing, with this colour by Egyptian hieroglyph pixel puzzle.

Combine Roman mosaics with the teaching of pixels and digital images in computing, with this colour by Roman numeral pixel puzzle.

This Barefoot Computing activity for upper primary goes deeper into the concept of algorithms, using logical reasoning and debugging to find errors and to improve accuracy and efficiency. By following instructions, children create diagrams constructed from simple shapes. They are asked to identify errors in the...

This cross-curricular computing / ICT activity helps children to understand decomposition. They choose a poem and create an animation using Scratch; this encourages them to think deeply about the poem, and to explore the tools available. Children break the poem into pieces (decomposition), then plan the animation...

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