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Showing results for "Computing"
Showing 831 results
This Barefoot Computing animation project for primary school computing teaches the concept of sequencing within programs. Children use costumes and a range of commands in Scratch to produce purposeful multimedia. They are encouraged to debug and improve the program, and...
The life and work of Ada Lovelace and its importance in the development of computer programming are highlighted in these resources which are suitable for secondary aged students. Also included in this list is a primary resource from Barefoot computing, 'Code Cracking Unit' which looks at the history of computing...
This collection contains electronic versions of the summative assessments in the Teach Computing Curriculum for KS2, covering 11 topics...
This Barefoot Computing resource for upper-primary computing lessons uses the creation of a Scratch maths quiz as a basis for learning about algorithms using selection.
Children are asked to create an algorithm that...
A series of STEM projects, bridging design and technology and computing, which make use of the BBC micro:bit microcontroller device.
A collection of resources produced by the Royal Society of Edinburgh to support the deeper understanding of programming concepts in seconday computing
These resources have been created for Year 1 pupils in line with the KS1 science, maths, computing, art and design technology curriculum.
These resources have been created for Year 2 pupils in line with the KS1 science, maths, computing, art and design technology curriculum.
These resources have been created for Year 3 pupils in line with the LKS2 science, maths, computing, art and design technology curriculum.
These resources have been created for Year 4 pupils in line with the LKS2 science, maths, computing, art and design technology curriculum.
These resources have been created for Year 5 pupils in line with the LKS2 science, maths, computing, art and design technology curriculum.
These resources have been created for Year 6 pupils in line with the LKS2 science, maths, computing, art and design technology curriculum.
This Royal Academy of Engineering resource teaches students coding through a series of physical computing and practical activities that explore the essential role engineers have in supporting the emergency services and search and rescue missions.
Combining plugged activities, using a Crumble Controller, and...
A class set of 15 different e-safety scenarios for students to act out in. This could be used in a PSHE or computing lesson to reinforce ways to keep safe online.
Katrina Morris is the author of this resource.
A downloadable poster to support this collection of secondary level activities, which provides a series of lessons linked to computing using the theme of Mars exploration, set in the context of the European Space Agency ExoMars mission.