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This collection of Learning Projects have been created as a result of the nationwide shut down of schools due to the Covid 19 outbreak across the UK. They are designed as projects based on themes, but linked to the curriculum areas that your child would be learning about at school. They aim to provide a broad and...

This collection of...

In this activity, students investigate the uses of materials and fabrics in medical applications, such as pressure bandages for burns injuries and anti-embolism stockings for deep vein thrombosis. The students make their own pressure sensor using different types of fabric. They then calibrate their sensor and...

In this resource from the SATIS Revisited collection, students learn about skin cancer and analyse data on the incidence of melanoma. They also learn about use of ultraviolet radiation index forecasts to assess risk.

Skin cancers are extremely common, with more than 75 000 new cases registered each year in...

This exciting resource consists of nine practical activities based upon the search for exoplanets, (planets beyond our own solar system), where life may exist. Aimed at primary children aged 7–11, activities are based around working scientifically  and link to many aspects of the science curriculum including; space...

The Big Ideas: the future of engineering in schools report, supported by the Royal Academy of Engineering, reflects the views of leading engineering education experts and key stakeholders such as employers, parents and students. It proposes that students should be explicitly taught about engineering and the...

This resource looks at how biomimicry enables engineers to take ideas from the natural world to develop new products and designs. The specific example of gecko tape is used to illustrate this. Students play a game of pairs where they need to match technology with the animal or plant which inspired its development....

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Andrew Robertson is a computer engineer working at Queen Mary, University of London on music signal processing. 

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This set of three mini-interactive online games from Siemens explore a variety of digital industries:

  • Cybersecurity
  • Internet of Things
  • Digital Twins

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