The resources in this collection focus on the wider issues relating to society and health. They provide a ‘big picture’ in relation to the connection between society and health and the development of new technologies. The activities allow students to explore social, ethical, economic and health issues relating to the Nintendo Wii and present their findings in a persuasive, coherent and focused argument. The unit provides a structure for the development of personal, learning and thinking skills and addresses citizenship.

 

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Wii Fitness?

In this lesson, students investigate the claim that using a Nintendo Wii computer game is a good way to keep fit and that people, therefore, should be encouraged to use them. They compare how their resting pulse rate changes when they have been playing a normal games...

Electromagnetic Spectrum

Following a presentation on the electromagnetic spectrum, students are asked to produce a presentation which must include the following:

*How frequency is involved in categorising different waves.

...

Infra-red Communications

In this activity, students are asked to design an infra-red ‘tag’ game which incorporates emitter and detector circuits. The detector needs to be attachable to clothing and indicate when you have been ‘tagged’ by another player. The development of their ideas should...

Make Your Pitch

This activity focuses on promoting a product to a particular target user group. Teamwork, creativity and entrepreneurial skills are required to design, brand and market a new Nintendo Wii product.

In this activity,...

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