The resources in this collection focus on the wider issues relating to society and health. They provide a ‘big picture’ in relation to the connection between society and health and the development of new technologies. The activities allow students to explore social, ethical, economic and health issues relating to the Nintendo Wii and present their findings in a persuasive, coherent and focused argument. The unit provides a structure for the development of personal, learning and thinking skills and addresses citizenship.

 

Resources

Filter

Subject
Age
Type
Showing 16 result(s)

Ergonomics and Design

In this activity, students carry out a product analysis of a provided wireless product (such as a TV with a remote control or a remote control car). This can be done using the ACCESS FM framework for guidance:

...

Exploring Binary Code

In this activity, students investigate the use of binary numbers to explain how devices can be turned on or off. After a short introduction to binary numbers, students work in teams of four to demonstrate the number sequence from 1 to 15.

...

Inputs and Outputs of Design

Using the context of the Nintendo Wii, this starter activity develops an understanding of the terms system, input, process, output and signal, and asks students to identify these features in some common products which are shown in the presentation.

...

Virtual Sport

In this video from the Institution of Engineering and Technology (IET), engineers explain the technology behind Wii controllers. Micro electro mechanical systems (MEMS) is the technology behind games console controllers and products like air bags. New applications for...

Pages