Adventures in arduino

Arduino programming for the absolute beginner, with project-based learning Adventures in Arduino is the beginner's guide to Arduino programming, designed specifically for 11-to 15-year olds who want to learn about Arduino, but don't know where to begin.

Starting with the most basic concepts, this book coaches students through nine great projects that gradually build their skills as they experiment with electronics. The easy-to-follow design and clear, plain-English instructions make this book the ideal guide for the absolute beginner, aimed toward those with no computing experience.

Each chapter includes a video illuminating the material, giving students plenty of support on their journey to electronics programming.

Combining these chips with sensors and servos allows students to gain experience with prototyping as they build interactive electronic crafts to bring together data and even eTextiles. 'Adventures in Arduino' gets students started on the path of scientists, programmers, and engineers, showing them the entertaining way to learn electronic programming and interaction design.

Students will:

  • Discover how and where to begin Arduino programming
  • Develop the skills and confidence to tackle other projects
  • Make the most of Arduino with basic programming concepts
  • Work with hardware and software to create interactive electronic devices

Students will learn how to download and install Arduino for multiple operating systems (Windows, Mac or Linux), how to make the most of Arduino with basic programming concepts and much more, so they can start right away watching their designs come to life.

Students will start with simple creations and move toward more complex crafts as they master each new set of skills. Every chapter is a project, and before they are finished, they will build a crystal ball that reacts to touch and a computer game controller.

Students will learn to:

  • Build an LED circuit Prototype on a breadboard and use servos, shift registers and sounds
  • Create an electronic status message sign
  • Work with motors
  • Make an augmented wind chime
  • Sew a secret message in lights onto a hoodie
  • Construct a marble maze game that keeps track of the score
  • Develop the skills and confidence to tackle other projects

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Subject(s)Computing
Author(s)Becky Stewart
Age11-14
Published2015
Published by

Shelf reference007 ADV
ISN/ISBN9781118948477
Direct URLhttps://www.stem.org.uk/x8utq

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