A Beginner's Guide To Circuits: Nine Simple Projects with Lights, Sounds, and More!

A Beginner's Guide to Circuits is the perfect first step for anyone ready to jump into the world of electronics and circuit design. After finishing the book's nine graded projects, readers will understand core electronics concepts which they can use to make their own electrifying creations!

First, you'll learn to read circuit diagrams and use a breadboard, which allows you to connect electrical components without using a hot soldering iron! Next, you'll build nine simple projects using just a handful of readily available components, like resistors, transistors, capacitors, and other parts. As you build, you'll learn what each component does, how it works, and how to combine components to achieve new and interesting effects.

By the end of the book, you'll be able to build your own electronic creations. With easy-to-follow directions, anyone can become an inventor with the help of A Beginner's Guide to Circuits!

Build These 9 Simple Circuits!
* Steady-Hand Game: Test your nerves using a wire and a buzzer to create an Operation-style game!
* Touch-Enabled Light: Turn on a light with your finger!
* Cookie Jar Alarm: Catch cookie thieves red-handed with this contraption.
* Night-Light: Automatically turn on a light when it gets dark. 
* Blinking LED: This classic circuit blinks an LED.
* Railroad Crossing Light: Danger! Don't cross the tracks if this circuit's pair of lights is flashing.
* Party Lights: Throw a party with these charming string lights.
* Digital Piano: Play a tune with this simple synthesizer and learn how speakers work.
* LED Marquee: Put on a light show and impress your friends with this flashy finale.

Show health and safety information

Please be aware that resources have been published on the website in the form that they were originally supplied. This means that procedures reflect general practice and standards applicable at the time resources were produced and cannot be assumed to be acceptable today. Website users are fully responsible for ensuring that any activity, including practical work, which they carry out is in accordance with current regulations related to health and safety and that an appropriate risk assessment has been carried out.

Subject(s)Electronics, programming and control, Design and technology
Author(s)Oyvind Nydal Dahl
Age11-14, 14-16
Published2018
Published by

Shelf reference621.381 OYV
ISN/ISBN978-1593279042
Direct URLhttps://www.stem.org.uk/xfurt

This is a physical resource. Come and visit the National STEM Learning Centre library to see it.

Find out more about the Centre