Resources by Barefoot Computing

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2D Shape Drawings Activity: an Introduction to Debugging Algorithms

This Barefoot Computing activity for upper primary goes deeper into the concept of algorithms, using logical reasoning and debugging to find errors and to improve accuracy and efficiency. By following instructions, children create diagrams constructed from simple shapes. They are asked to identify errors in the...

Abstraction Unplugged

This short activity for primary school computing uses art to introduce the concept of abstraction. During a ‘guess what’ game the children are asked to represent a word on a card using drawing or modelling – in doing so they unconsciously concentrate on just the most important aspects of the idea they are...

The life and work of Ada Lovelace and its importance in the development of computer programming are highlighted in these resources which are suitable for secondary aged students.  Also included in this list is a primary resource from Barefoot computing, 'Code Cracking Unit' which looks at the history of computing...

Animated Poem Decomposition Activity

This cross-curricular computing / ICT activity helps children to understand decomposition. They choose a poem and create an animation using Scratch; this encourages them to think deeply about the poem, and to explore the tools available. Children break the poem into pieces (decomposition), then plan the animation...

Barefoot computing

The Barefoot Computing project is helping teachers to teach the computer science elements of the primary computing curriculum. This collection contains the free, high-quality resources produced by the project, comprising of teacher guides and activity sheets.

The project uses a range of approaches to a core...

Barefoot Computing Information and Posters

These resources support the teaching of the Computing curriculum by providing display materials and resources that can be circulated to parents. These resources will improve pupils computing vocabulary and understanding as it gives them a point to refer to when discussing the curriculum.

Barefoot Goes Wild

This series of activities is given as a lesson designed to get pupils familiar with Bee-Bots, teaching them to create short algorithms, enter these as simple programmes using Bee-Bots and to debug their programmes.  The supporting resources will give pupils the opportunity to choose a jacket for their Bee-Bot based...

Bee-Bot route decomposition activity

This activity gives SEND pupils the opportunity to create a program to control a single Bee-Bot around a complex course. Pupils learn to break down a problem into smaller parts, create an algorithm and a program to move a robot to a specific point and to detect and correct errors in the program by creating obstacle...

Bee-Bots 1,2,3 Programming Activity

This activity for younger children introduces algorithms and algorithmic thinking. After first planning how to draw numbers using the simple commands available, children then program a BeeBot to create the shapes (BeeBots are a type of simple programmable rover). By watching and feeding back on each other's efforts...

Bee-Bots Basics

This introduction to using the small programmable robot, the BeeBot, introduces children to creating simple programs. They learn the importance of sequences of accurate instructions, and test their sequences out using a 'fakebot' or paper-robot. Children are encouraged to debug and develop their sequences before...

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