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Key Stage Three National Strategy training materials to run a day’s session with science teachers to help them develop an understanding of the key elements of Scientific Enquiry and how it might affect their practice.

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This Barefoot Computing resource for upper-primary computing lessons uses the creation of a Scratch maths quiz as a basis for learning about algorithms using selection.

Children are asked to create an algorithm that...

This Barefoot Computing resource builds on the ‘Maths quiz with selection’ learning activities which should be undertaken first.

It involves improving an existing Scratch maths quiz and adding score-keeping using...

This resource is set in the context of soil tests in a Martian environment. Students begin by researching suitable criteria for defining the presence of life. They analyse soil samples in tests similar to the experiments on the Mars Viking Lander and use their operational definition of life to determine whether...

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This resource contains the fourth session of the Active Approaches to Level Three Applied Science, produced by the Science Learning Centres and the Nuffield Foundation. The session looks at developing assignments, their learning objectives and structure and warns against malpractice and plagiarism. It also...

In this Rapid Router activity, children progress from block-based programming to the textual environment of Python. In doing so they learn about the nature of text-based coding, including the need for precise syntax and how it is structured.

The progression is handled gently, with code compared in both...

This game teaches students the main principles of sexual selection and the difference between intrasexual and intersexual selection. Students discover why some animals have ornaments to attract mates (intersexual selection) while others have weapons to fight for mates (intrasexual selection).

Please note...

One of the units from the Nuffield Primary Solutions in Design and Technology. Students work in groups to design and make a statue of a creature to welcome visitors to the classroom during the day.

This task asks students to work in groups to design and make a statue of a creature that will welcome visitors...

One of the units from the Nuffield Primary Solutions in Design and Technology in which students produce a multimedia presentation using software they are familiar with from previous ICT lesson time. The presentation content must first be researched and the presentation itself needs to be attractive and easy to use...

These resources explore the use of camouflage, colour and toxins by both predators and prey. The first activity looks at the life cycle of ladybirds and their behaviour. Students also investigate whether the colour of food or prey has a stronger effect when clumped together and whether the bright colours and...

In this resource from the SATIS Revisited collection, students learn about skin cancer and analyse data on the incidence of melanoma. They also learn about use of ultraviolet radiation index forecasts to assess risk.

Skin cancers are extremely common, with more than 75 000 new cases registered each year in...

In this practical lesson from the Institute of Engineering and Technology (IET), students complete a number of different tests on a selection of materials and identify each one from its particular properties. The tests include Eureka cans, electrical circuits and other...

This activity, from the Institution of Engineering and Technology (IET), introduces students to how sensors can be used in smart applications of electronic systems.

The resource is designed so that students will know...

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