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In this Triple Crossed activity, from the Centre for Science Education and supported by the Astra Zeneca Teaching Trust, students are asked to sequence a number of statements relating to the mutiny on the Bounty and look at the transportation of breadfruit to the West Indies. They are asked to consider the impact...

In this Core Maths task students are introduced to a new species of jellyfish that has been found off the Sussex coast and nicknamed ‘jellyblubbers’ by local people. It impossible to count how many ‘jellyblubbers’ are present, but some data has been collected and is being analysed for the purpose of answering the...

This RISP activity is ideal for introducing, consolidating or revising the idea of proof using a mathematical argument and appropriate use of logiocal deduction.

Students are asked to choose two triangular numbers and...

Aimed at primary level, this resource provides a sequencing activity looking at the lifecycle of Brassica, a fast cycling flowering plant. It is designed to help children demonstrate their understanding of the progression through the lifecycle and reinforce their...

In this lesson aimed at lower primary, children find out about the uses of light bulbs, other than providing light. Children work scientifically observing, comparing and contrasting the features of different light bulbs and sorting them into groups according to similarities and differences. They then work as ‘light...

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This report from Ofsted is based on a survey into the impact in schools of the government’s strategy for continuing professional development (CPD). The strategy was introduced in 2001 and subsequently relaunched in 2005. It aims to promote the benefits of CPD, help teachers make the most of the choices available,...

This resource uses the version of Minecraft that comes pre-installed within the Raspbian operating system for the Raspberry Pi. As such a Raspberry Pi is required to use this e-book. Minecraft: Pi Edition comes with a powerful Application Programming Interface (API), which allows students to hack and make entire...

In this resource , students can get started and are guided step-by-step through the process of creating all sorts of projects using Scratch including games, animations, quizzes, electronics circuits, and more. Although originally written for the Raspberry Pi all the projects can be ported to other platforms (except...

This resource contains a series of card tricks. Each trick is presented in two parts. In the first part enough detail is given so that the trick can be performed. A description of the desired effect is given followed by an explanation of the mechanics of the trick – actually what is done to ensure the trick works...

The Magic of Computer Science II begins with an introduction to the resource, explaining the basic concepts used in the book. There follows descriptions of how to perform seven tricks with explanations of how the trick works and the computer science concepts illustrated in the tricks.

The joker in...

The third collection of magic tricks, from Paul Curzon and Peter McOwan, is entitled ‘magic meets mistakes, machines and medicine. The five card tricks contained make use of maths and computer science theory, and are used by real magicians.

Each trick includes magician’s instructions. The theory behind each...

In this activity children use the context of exploring Mars to investigate living things, habitats and electricity. The activities are:

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