Filters
Clear allSubject
- Careers (24) Apply Careers filter
- Climate Change (9) Apply Climate Change filter
- Computing (139) Apply Computing filter
- Creative arts and media (1) Apply Creative arts and media filter
- Cross curricular (106) Apply Cross curricular filter
- Design and technology (230) Apply Design and technology filter
- Engineering (64) Apply Engineering filter
- Food Preparation and Nutrition (20) Apply Food Preparation and Nutrition filter
- Leadership (1) Apply Leadership filter
- Mathematics (353) Apply Mathematics filter
- Personal development (2) Apply Personal development filter
- Science (678) Apply Science filter
- Space (27) Apply Space filter
- STEM Ambassadors (5) Apply STEM Ambassadors filter
- STEM Clubs (7) Apply STEM Clubs filter
Age range
Type
- Activity sheet (553) Apply Activity sheet filter
- Article (5) Apply Article filter
- Assessment (34) Apply Assessment filter
- Audio (5) Apply Audio filter
- Data set (13) Apply Data set filter
- Demonstration (2) Apply Demonstration filter
- Diagram (1) Apply Diagram filter
- Experiment (39) Apply Experiment filter
- Game (11) Apply Game filter
- Group work (22) Apply Group work filter
- Image (50) Apply Image filter
- Information sheet (80) Apply Information sheet filter
- Interactive resource (19) Apply Interactive resource filter
- Open-ended task (12) Apply Open-ended task filter
- Poster (22) Apply Poster filter
- Presentation (179) Apply Presentation filter
- Quiz (1) Apply Quiz filter
- Research (18) Apply Research filter
- Self assessment (2) Apply Self assessment filter
- Simulation (1) Apply Simulation filter
- (-) Remove Teacher guidance filter Teacher guidance
- Textbook (5) Apply Textbook filter
- Video (76) Apply Video filter
- Include Physical Resources (0) Apply Include Physical Resources filter
Showing 1165 results
This Royal Academy of Engineering resource teaches students coding through a series of physical computing and practical activities that explore the essential role engineers have in supporting the emergency services and search and rescue missions.
Combining plugged activities, using a Crumble Controller, and...
Pupils can explore the characteristics of the surface of planet Mars and will learn how to navigate a planetary robotic vehicle on to it. The resource focuses on coding and uses Open Roberta Lab which is an online simulation tool. Pupils will become familiar with the main characteristics of the Martian surface and...
This is one of a series of resources to support the use of the BBC micro:bit. This resource focusses on pupils designing, programming and using a BBC micro:bit to find other micro:bits in a class treasure hunt.
In this activity pupils will make use of the BBC micro:bit to design and create a programmable...
This resource, from the Royal Observatory Greenwich, explores magnetism and how it is used in a compass. It is aimed at key stage 2, but the activities would also be suitable for introducing magnetism to key stage 3.
...
This sheet provides an overview of what happens during the composting process, thinking about the microorganisms involved in the decomposition of plant material. It offers ideas for monitoring temperature change within a compost heap over time and information on how to start your own compost heap.
Produced...
These guides from the Nuffield Mathematics Project follow on from the Beginnings guide. They deal mainly with number but also cover weights and measures. In Computation and structure 2, the concept of number is further developed. A section on the history of natural numbers and weights and measures...
This diagram supports the understanding of computational thinking, a skill in the primary computing curriculum. Students studying computing will gain an understanding of computational systems of all kinds, whether or not they include computers.
Computational thinking is the thought processes involved in...
A comprehensive guide taken from the Quickstart guide to what computational thinking is and what it might look like in the primary classroom. It involves classroom activities which include:
- Writing algorithms and looking for patterns (generalisations) in comparison to other students’ algorithms. ...
Published by the Mathematics Centre at the University of Chichester, this booklet describes ideas that have been used with students aged 9-11 , although there are indications that older students would benefit from them too. In the first part of the booklet much use is...
This booklet, from the Mathematics Centre at the University of Chichester, explores how the microcomputer can be a valuable tool when engaged in investigating a situation that leads to such laborious arithmetic that the 'sums' spoil the activity, especially in the...
One of the trial units from the Nuffield Primary Solutions in Design and Technology. Children design and make a framed clay mosaic which can be displayed at school before being taken home to be displayed there.
The purpose of this activity is to learn the skills necessary to design and make a mosaic from...
Written by Mark Dorling and Matthew Walker for Computing at School, this document maps the computer science, information technology and digital literacy strands of the National Curriculum Computing Programme of Study.
Each of the progression pathway statements is underpinned by one or more learning outcomes...
This document, produced by Computing at School, is to support the teaching and learning of computing in primary school. The introduction explains the context of the document with computing being included in the 2014 national curriculum in England.
...This book aims to be a gentle introduction to the main concepts of computer programming and the related subject of data structures and algorithms. Rather than focusing on particular programming languages that can appear alien and incomprehensible to beginners, it concentrates on the underlying concepts common to a...