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Designing the Future from Siemens is a set of activities which help students to discover the manufacturing process and how digitalisation is making factories smarter.

This resource includes an online interactive game which allows pupils to explore a smart factory highlighting the different areas in the...

Trainers are one of the most commonly worn shoes in our culture. They provide comfortable support for our feet as we go about our active lives. The design of trainers (and all athletic shoes) is based on how they will be used and is an example of bioengineering.

This activity introduces the concept...

This is a problem solving lesson that is designed to help students to:

  • Understand the connection between relative frequency and probability
  • Gain experience of designing and carrying out a probability experiment
  • Calculate a theoretical probability for a practical scenario
...

In this resource students are given a quadrilateral with one angle of 60 degrees and varying side lengths- with two of the sides of equal length. The challenge is to calculate the lengths of the diagonals.

Each student worksheet contains a different quadrilateral, but the solutions all have something in...

This resource created by the IET is one of a series of resources designed to allow learners to use the theme of the men’s football World Cup to develop their knowledge and skills in design and technology. In this activity, learners will design a sports team logo.

The activity could be used as a one-off main...

When teachers are introduced to ideas from research, they seek to make sense of the findings they are presented with by reflecting on their own practice and how they anticipate the research findings may or may not fit with the ways they view teaching, learning and assessment. 

Author: Chris Harrison

This problem solving lesson is designed to assess how well students understand strength of correlation.

The problem looks at some scatter diagrams related to a cinema. The owner is looking to see if there is a correlation between:

  • Temperature and ice creams sold
  • Length of movie and...

This interactive resource, produced by the University of Leicester, is designed to enable students to explore the differential function of a polynomial and conclude by forming a generalisation.

An instruction page explains to students that they should draw a polynomial. Then by sliding the slider the...

This SATIS Revisited resource is a structured group discussion activity, which looks at the use and abuse of drugs to enhance sporting performance.

The unit provides a rationale for teaching about ethical issues in science for students age 14–16. The aim is to introduce the idea that the discussion of...

This is one of a series of resources from the Institution of Engineering and Technology designed to allow pupils to develop their knowledge and skills in computing, art and design.

In this resource pupils will explore the work of the famous Dutch artist, Piet Mondrian, who created abstract art using very...

This is one of a series of resources from the Institution of Engineering and Technology designed to allow pupils to develop their knowledge and skills in computing, art and design.

In this activity pupils will use digital cameras to capture images, thinking about lighting and the position of their camera....

Dijkstra's algorithm finds the shortest path for a given problem. Dijkstra's algorithm can be used to find the shortest route between two cities. This algorithm is so powerful that it not only finds the shortest path from a chosen source to a given destination, it also finds all of the shortest paths from the...

This Barefoot Computing animation project for primary school computing teaches the concept of sequencing within programs. Children use costumes and a range of commands in Scratch to produce purposeful multimedia. They are encouraged to debug and improve the program, and...

In this resource pupils will learn about geological time, different geological periods and how old the earth is. They will also learn about dinosaurs, their various characteristics, and how they are both similar to, and different from, reptiles we see today. They will discover there are three main different types...

In this starter activity, students consider how users might react to the pure water product. They work on developing a ‘marketing and branding’ campaign for Pure Water. The objective is to engage the local community in the project in a positive way, providing a ‘feel...

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