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This report, published in March 2012 by the National Foundation for Educational Research,
presents the findings of an evaluation of the Wellcome Trust’s Camden Science, Technology, Engineering and Mathematics (STEM) Initiative which provided funding to eight Camden schools to develop interdisciplinary...

A downloadable poster to support this collection of primary level activities, which provides a series of lessons linked to computing using the theme of Mars exploration, set in the context of the European Space Agency ExoMars mission.

The ten activities within this pack investigate environmental issues including: the greenhouse effect, recycling, sustainable energy sources and thermal insulation. Aimed at primary level, they are designed either for use in class or within a science week or club. The activities promote investigative work and...

These images, from NASA, show crafts that have been used in the surface exploration of Mars. They illustrate space exploration including the Mars Viking lander which looked for signs of life on Mars.

Teams of school students identify an everyday problem that directly impacts society. They come up with a new and innovative scientific solution to tackle this problem and present their findings in a 5 minute video.

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This challenge, from Practical Action, requires students to design and build a model structure that will enable farmers to grow crops even in an area that may become flooded. A floating garden, built on a base of aquatic weeds, is a low cost and sustainable way of allowing people to grow vegetables. The resource...

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Through this challenge pupils will develop their understanding of how food waste contributes to climate change. Pupils will have the opportunity to identify potential problems or areas where an invention could help reduce the amount of food we waste, before designing their own invention and evaluating and...

These resources have been created for primary schools to support learning about water and how we can be more environmentally aware. Frankie the flamingo, Clarence the crab, and the rest of the Flamingo Investigation Department observe what is happening around them and ask questions, then set out on an adventure to...

Future Morph Careers Quest was developed for students attending one of the the Big Bang science fairs. In the activity, students question exhibitors about aspects of their work and how they had chosen their particular career.

Whilst developed for an exhibition context, the resources can suggest questions for...

A series of resources from the IET designed around the theme of the future of flight with the purpose of developing pupils knowledge and skills in design technology, engineering, science and mathematics.

The challenges in this resource invite pupils to explore innovations within flight technology. Explore the role of AI and machine learning and communication in aviation, investigate the forces of flight, experiment with material science and dig into the changes happening that are making flight technology more...

Produced by The Centre for Industry Education Collaboration (CIEC), these resources help to put curriculum science in a real life context. The activities provide opportunities for children to extend their understanding of electricity by applying it to the concepts of electricity generation and its use in the...

The ‘getting started’ section of the Fixpert's resource focuses finding a 'fix partner' and identifying a design problem they experience. Structured activities are provided for developing interview skills, along with an activity considering the needs of someone with limited dexterity or mobility.

Charlie Taylor’s Behaviour Checklists, Getting the Simple Things Right, look at the simple things that should be put in place to create good behaviour for learning. It includes the two lists 'key principles for headteachers to help improve school behaviour' and 'behaviour checklist for teachers'.

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