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The initial question in this resource asks students to consider the equation y = 4x and say which is greater, x or y? Can they give reasons to justify their answer?

The lesson links algebraic equations to real-life situations. It also uncovers and addresses misconceptions concerning the meaning of variables...

This activity looks at the primary mirror of the James Webb Space Telescope exploring the challenges that faced scientists and engineers whilst they were designing it. Linking to tessellating shapes in...

This is one of a series of resources to support the use of the BBC micro:bit. This resource focusses on pupils designing, programming and using a BBC micro:bit to complete the mission challenge to find out more about the planet Mars.

In this activity pupils will make use of the BBC micro:bit to design and...

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Linear Programming involves creating a function that represents a real life problem. The aim is to optimise this function given certain constraints. Simple examples of linear programming will have few variables and constraints, however, real life situations will have many more variables and constraints that will...

These activities use the challenge of finding a suitable geographical location for the BLOODHOUND SSC world land-speed record attempt as a context for teaching about interpreting graphs and diagrams.

The attempt aims...

This activity combines computing and maths to look at algorithms. Children are challenged to solve missing number problems in number sequences, using logical reasoning. Additional challenges are then presented, and children are asked to share not just the answer, but the approach they took to solving the problem...

This resource from the Nuffield Foundation provides a set of 24 cards which students use to match graphs with descriptions of the real situations they represent. The slideshow includes the same graphs with added titles and labels. This can be used in a class discussion about the shapes of the graphs, the variables...

A matching is a set of edges on a bipartite graph in which no two edges share a common vertex. A bipartite graph consists of two sets of vertices X and Y. The edges only join vertices in X to vertices in Y. A matching in a bipartite graph is the pairing of some or all of the vertices in X with some or all of the...

These resources, from the Maths Careers website, looks at the maths behind a variety of magic tricks and was created in conjunction with More Maths Grads and the University of Leeds. Tricks and ideas include those from Rob Eastaway, Johnny Ball and others.

The resource package includes a PowerPoint...

From the Integrating Mathematical Problem Solving project by Mathematics in Education and Industry (MEI), this activity shows that income is not equally distributed among all the inhabitants of a country. This can be shown visually using a graph and also measured. The mathematical ideas covered are:
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This is one of a series of resources to support the use of the BBC micro:bit. This resource focusses on pupils designing and programming a BBC micro:bit to help wheelchair athletes monitor and record their sporting performance over time.

In this activity pupils will make use of the BBC micro:bit to design...

This activity is an ideal opportunity to use the real-world context of logistics as an application of solving multi-step mathematical problems and evaluating the outcomes. It is one of three mathematical problem-solving activities with a...

This activity is an ideal opportunity to use the real-world context of logistics to demonstrate the practical use of greedy...

This activity is an ideal opportunity to use the real-world context of logistics to develop students' use of formal...

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