Filters

Clear all
Find a publisher

Showing 2285 results

Show
results per page

This computing resource for primary schools introduces the concept of decomposition through dance. Using combinations of hand-jive, clapping or tutting, the lesson demonstrates how complex sequences of instructions (algorithms) can be broken down into smaller chunks. The children are challenged to look for patterns...

...

Create a den at school using this STEM challenge, which links to geography and D & T. Children learn about natural disasters and how they affect people in many ways, then are challenged to plan and construct a sturdy...

Produced by The Centre for Industry Education Collaboration (CIEC), this resource looks at the testing of materials in the context of dentistry. Students first look at the properties of teeth and the nature of toothache before going on to test materials for a range of properties.

Experimental methods...

The Nuffield Foundation provides this activity which can be used to review students' knowledge of the derivatives of quadratic and cubic functions and their graphs. The slideshow provides an introduction by considering a quadratic example and a cubic example.

...

In this Nuffield exploration students are asked to design a table for a group of 5 people for daily use. The table must be extendable to accommodate 8 to 10 people for some occasions

The key processes developed are:...

Water pushes upwards with a force called ‘upthrust’. (You can feel this if you try to push a light object such as a balloon or aeroboard under water). The shape of a ‘boat’ affects the weight (passengers/cargo) it can hold. The more water that the boat displaces the more it will float and therefore the more weight...

Learners will create a prototype food temperature probe...

This resource is part of the Polar Explorer Resource Collection https://www.stem.org.uk/polar-explorer-educational-resources

This unit explores how robot submarines are used to explore the oceans and how they use...

In this resource, students design a new glove for use in a sport of their choice. Students may find it helpful to talk with local people who partake in their chosen sport. The P.E. Department may be able to suggest suitable contacts.

A selection of tests, activities and factsheets are available for the...

This activity, from the Institution of Engineering and Technology (IET), introduces students to how we see communications developing to help others.

The resource is designed so that students will:

...

In this project, students create an animated character and map it to a standard set of animation moves. Using the tools in Autodesk Project Pinocchio and Autodesk Maya, students can create a character that copies a standard sequence available in Autodesk Maya.

Students then move onto cloud technology and...

This project concentrates on the design and manufacture of a mobile phone accessory using a range of sketching and software, alongside laser cutting and 3D printing processes. Students apply the tools in 123D Design to model the accessory, before manufacturing the product. Students consider the designing and...

This scheme of work is intended as an introduction to Autodesk Inventor. It is aimed at students aged 11-14, but is also suitable for students working up to and including post 16 dependent on experience.

The “Scooter” project teaches a range of fundamental Autodesk Inventor skills through a range of project...

The project concentrates on the design and manufacture of a USB flash pen drive using a range of sketching and software, alongside laser cutting and 3D printing processes. Students will apply the tools in AutoCad and Autodesk Inventor to the challenging task of creating a small focused and detailed casing parts,...

Pages