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Showing 3704 results
This game helps children develop an awareness of some of the different roles that scientists do. They find out about different jobs in science and some of the investigations that scientists are involved in, which help to solve problems in the Real World. It may be used to...
The dice uses sparkles and a code to make them flash randomly. What is the probability of the same numbers being picked and does that mean it is truly random? It is also relevant here to think about nets and dice shape.
This Nuffield Primary Science book is for use with the Variety of Life topic. It consists of 11 colourful, and highly illustrated, double-page spreads aimed at students aged 7-9. The book ends with a glossary and index.
...This short film clip follows primary school teacher, Danny, as he demonstrates a practical experiment which recreates the digestion process in the classroom. Using household items such as paper cups, orange juice and a pair of tights, this demonstration enables children to visualise the process of digestion in an...
The Cre8ate maths project has provided a set of materials to support the teaching of mathematics in the context of digital design. The resources include Designing Logos, Maths in Art, Programming and Working with Photos, which will involve students in a variety of activities, allowing them to apply their...
Suitable for students of computing and digital media in secondary school, this in-depth reference resource covers many aspects of image data storage and compression.
A brief introduction includes how images are perceived by the human eye and how they are captured and stored by digital devices. Also:
...These resources, written in 2011 and provided by the Joint Mathematical Council (JMC), discuss the role that digital technologies might and should have in mathematics education. Consideration is given to the types of experiences students encounter and how best to develop the curriculum to engage students in using...
This is one of a series of resources from the Institution of Engineering and Technology designed to allow pupils to develop their knowledge and skills in computing, art and design.
In this resource pupils will explore the work of the famous Dutch artist, Piet Mondrian, who created abstract art using very...
This is one of a series of resources from the Institution of Engineering and Technology designed to allow pupils to develop their knowledge and skills in computing, art and design.
In this activity pupils will use digital cameras to capture images, thinking about lighting and the position of their camera....
This collection of case studies show how a wide cross section of educational professionals use and find inspiration from STEM Learning's digital resources.
This collection of lesson activity and enrichment day resources links computing to other curriculum areas in creative ways. Unplugged as well as on-screen activities are provided, featuring contributions from various organisations. Some activities require additional paid resources whilst most make use of free...
This resource contains eight instant maths ideas designed to provide the opportunity for students to explore conversion graphs, compare imperial and metric units, estimate everyday measurements and explore the nature of different dimensions. The student resource sheet requires students to convert between different...
Published by the ARKive Project, this fun and interactive game explores food chains in a marine environment, predator-prey relationships and the fine balance of an ecosystem. The resources include teachers notes and students activity sheets.
Please note that the ARKive.org website is no longer available...
This Barefoot Computing animation project for primary school computing teaches the concept of sequencing within programs. Children use costumes and a range of commands in Scratch to produce purposeful multimedia. They are encouraged to debug and improve the program, and...